121,163 Commits over 4,018 Days - 1.26cph!
Fixed Profiler sample mismatch when creating entity on the client
Skin cache optimizations and profiling
Binary skin cache implementation (improved skin loading time with less stutter)
Skins are now compressed in memory (reduced runtime memory usage)
Rocket factory walkway textures
Fixed prevent building volumes
vending machine admin panel tweaks
string sanitization for vending machines
eoka modification
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
fixed top cap approval + icon
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
Stop lerp script immediately when destroying a client entity
Removed the old hazmat from deathmatch loot table.
Added the new one.
Fixed possible NRE in LootSpawn
Disabled prefab info debug
Reduced max client side rock scale (allows stricter AH)
Keep last killer ID when switching servers
Adding no gravel/beam variants of rail tracks + prefabs
scene update
giant floodlights model, LODs, COL,Prefabs
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
eoka has a much tighter aimcone
skin approval + icons
manifest
Mix tweaks & sound distance tweaks
Can name shops up to 32 chars in length
Animal AI improvements
animals properly flee when stuck
animal attack range improvements
animal health increased
Another hack report player list ordering issue fix
Hack report player selection UI tweaks
Fixed hack report player list ordering issues
more mines, cliffs & vertical goodness
Player name in death screen is the actual name on Steam (counteracts namespoofing)
Don't include the entire friends list in the F7 hacker report player selection (less cluttered)
Always put the most recent killer at the top of the F7 hacker report player selection
building parts colliders optimization and import setting corrections
simplification for armored and sheet metal wall type colliders