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111,897 Commits over 3,928 Days - 1.19cph!

9 Years Ago
lowered oil refinery drop rates lowered crossbow drop rates
9 Years Ago
stuck explosives fall off their parent when destroyed
9 Years Ago
deployDelay added to weapons
9 Years Ago
Fixed "total recall" eyes on ragdolls
9 Years Ago
Wind turbine prep
9 Years Ago
Log warning if holstered viewmodel is holstered again
9 Years Ago
Log warning if held entity cannot be found in inventory
9 Years Ago
Invalidate player network cache on inventory change
9 Years Ago
Stonewall Building Gallery Player Gallery
9 Years Ago
SocketHandle for wall placement
9 Years Ago
more shitting bridge LODS.
9 Years Ago
Highwall Wood implementation
9 Years Ago
Added extra layer to cloth shader using mask alpha Highpassed regular jacket
9 Years Ago
More bridge LODS.
9 Years Ago
Head collision fix
9 Years Ago
Bridge Lods, texture tweaks and AssetGallery update.
9 Years Ago
Icon updates
9 Years Ago
Defer player position updates by one frame instead of every tick received
9 Years Ago
Replacing IsInvoking usage because it's slow
9 Years Ago
bridge mesh tweaks and AssetGallery update.
9 Years Ago
Update phrases
9 Years Ago
Item spawn balance
9 Years Ago
compound walls art work, incl. lods, gibs, collisions
9 Years Ago
Renamed water reflections to water quality in F2 menu
9 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
10 Years Ago
Minor foundation step terrain socket fix
10 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
10 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
10 Years Ago
TerrainCollisionTrigger ignores other triggers
10 Years Ago
Fixed not being able to craft some inventory items
10 Years Ago
Soliciting reviews in game is now against Steam's Rules
10 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
10 Years Ago
CraggyIsland layer updates
10 Years Ago
more bridge decal tweaks.
10 Years Ago
Don't check for construction in DeployVolume
10 Years Ago
pumpjack fuel balance
10 Years Ago
pumpjack belt stops with animation
10 Years Ago
Fixed player server colliders
10 Years Ago
fireballs no longer block movement wood jacket uses wood protection instead of wolf protection, derp
10 Years Ago
Delete rigidbody on sleepers
10 Years Ago
pumpjack is researchable
10 Years Ago
Added spawn.fill_populations and spawn.fill_groups admin commands
10 Years Ago
animals don't need to trigger anything
10 Years Ago
Made damage collider a tiny bit bigger in barricades
10 Years Ago
Fix last concrete bullet impact sound having the tip of a metal impact in it
10 Years Ago
Fixed floorspikes, barricade damage triggers not being triggers Re-added rigidbodies to players and animals - but marked as triggers
10 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
10 Years Ago
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10 Years Ago
fixed pumpjack giving ore instead of oil fixed large furnace being able to be placed on foundations large furnace slightly cheaper
10 Years Ago
I wonder what would happen if the player and animals didn't have rigid bodies