108,338 Commits over 3,867 Days - 1.17cph!
Added river water mesh generation (WIP)
Fixed neon green clovers.
Fixed pixel offset shift on TerrainSplatMap apply
Made TriggerTemperature suck less
New 3x cheaper pine trees.
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
Fixed minor colormap alpha issue
Refactored the way decor parameters are applied on placement
Bridge mesh placement tweak
Updated cave prefab
Added warehouse monument
Strip RockMaterial component in server builds
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
Added operating system version to miniraven
Network tw33ks
Added colliders to all lighthouse bases
No longer connect lighthouses to the road network
Increased number of attempts to place lighthouses
Changed splat selection enum values to powers of two
Stone Tier Texture improvements
Updates to vm bow anims & controller
Added rocks to riverbeds
Tweaked some rock decor terrain modifiers
Clientside networking checks, error reporting
merge into main
eoka behaves like it did in legacy, with a few extras
merge from main
added eoka strike recoil and strike functionality
Only add terrain modifier noise to splat and color
Refactored decor spawning backend
Added method to scatter static decor directly onto paths (roads / rivers)