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108,338 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Added river water mesh generation (WIP)
10 Years Ago
Updated playground
10 Years Ago
merge fix
10 Years Ago
merge from main
10 Years Ago
Fixed neon green clovers.
10 Years Ago
Scene stuff
10 Years Ago
Fixed tone tweaks.
10 Years Ago
missing files
10 Years Ago
metabolismwork - comfort
10 Years Ago
Fixed pixel offset shift on TerrainSplatMap apply
10 Years Ago
Nature tint tweaks.
10 Years Ago
Coldness screen overlay
10 Years Ago
Made TriggerTemperature suck less
10 Years Ago
Missing files.
10 Years Ago
New 3x cheaper pine trees.
10 Years Ago
Trigger error fix
10 Years Ago
Seperated radiation into radiation level and radiation poisoning Smoothed radiation screen overlay transition Made geiger sound quieter Network protocol++
10 Years Ago
Heightmap tweaks
10 Years Ago
Fixed minor colormap alpha issue
10 Years Ago
Refactored the way decor parameters are applied on placement
10 Years Ago
Bridge mesh placement tweak
10 Years Ago
Updated cave prefab Added warehouse monument
10 Years Ago
Strip RockMaterial component in server builds
10 Years Ago
Merge from main
10 Years Ago
Backup
10 Years Ago
Entity sending tweaks
10 Years Ago
Merge from main
10 Years Ago
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
10 Years Ago
Added operating system version to miniraven Network tw33ks
10 Years Ago
merge from main
10 Years Ago
eoka changes
10 Years Ago
Added colliders to all lighthouse bases No longer connect lighthouses to the road network Increased number of attempts to place lighthouses
10 Years Ago
Tweaked sand dunes
10 Years Ago
Report protocol++
10 Years Ago
Networking tweaks
10 Years Ago
Changed splat selection enum values to powers of two
10 Years Ago
Stone Tier Texture improvements
10 Years Ago
Updates to vm bow anims & controller
10 Years Ago
Added rocks to riverbeds Tweaked some rock decor terrain modifiers
10 Years Ago
Player rotation snapping
10 Years Ago
Fixed NRE in Disconnect
10 Years Ago
Clientside networking checks, error reporting
10 Years Ago
missing #if's
10 Years Ago
merge into main eoka behaves like it did in legacy, with a few extras
10 Years Ago
merge from main added eoka strike recoil and strike functionality
10 Years Ago
Only add terrain modifier noise to splat and color
10 Years Ago
10 Years Ago
Networking tests
10 Years Ago
merge from main
10 Years Ago
Refactored decor spawning backend Added method to scatter static decor directly onto paths (roads / rivers)