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126,681 Commits over 4,109 Days - 1.28cph!

8 Years Ago
Dynamically change stopping distance of NPC based on active weapon to prevent ghosting through enemy when wielding melee weapons.
8 Years Ago
A couple more profiler hooks.
8 Years Ago
Some more profiler hooks for AI.
8 Years Ago
Profiler hooks to catch some AI overhead (navigation operator)
8 Years Ago
Reduced npc vision range (optimization)
8 Years Ago
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8 Years Ago
commiting updated flare viewmodel into the main branch
8 Years Ago
merged scientists to main for testing
8 Years Ago
Some more ai tweaks
8 Years Ago
Merged from main
8 Years Ago
Fixed pubic skin-hair cap floating geo and added hairstyle 02 skin-hair cap, Seems to work with no visible seams.
8 Years Ago
Only enable client exception reporting on official servers
8 Years Ago
Fixed ArgumentException in bloom image effect
8 Years Ago
Another small AI Tweak.
8 Years Ago
Fixed ArgumentException in bloom image effect
8 Years Ago
Potentially fixed NRE in Planner.DoBuild
8 Years Ago
More Ai tuning
8 Years Ago
Fixed outdated API usage in HttpImage
8 Years Ago
Potentially fixed InvalidOperationException in HttpImage
8 Years Ago
Fixed exception in Skin.FromFolder
8 Years Ago
Implemented network stream seek
8 Years Ago
water_well_b mini monument files prep
8 Years Ago
Increased junkpile spawn attempts
8 Years Ago
Potentially fixed UnityException in AsyncTextureLoad
8 Years Ago
Ai tweaks
8 Years Ago
water_well_a mini monument progress
8 Years Ago
Potentially fixed ArrayTypeMismatchException in HttpImage
8 Years Ago
Fixed NRE in BasePlayer.UpdateHolsterOffsets
8 Years Ago
Fixed NRE in CommunityEntity.AddUI
8 Years Ago
Junkpile spawn tweaks Always show loot container health
8 Years Ago
Loadbalanced AI senses. Misc ai behaviour tweaks.
8 Years Ago
Some more AI tweaks.
8 Years Ago
Added static building part prefabs water_well_a backup/progress
8 Years Ago
Merged back in subtracted ai stuff.
8 Years Ago
Merged from main
8 Years Ago
Ai behaviour tweaks.
8 Years Ago
fire arrow bugfix
8 Years Ago
fire arrow fix
8 Years Ago
skin approval raid ability added back to arrows, but nerfed
8 Years Ago
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8 Years Ago
Added base+biome tinting to core/foliage Added copy/paste buttons to all core shader inspectors
8 Years Ago
created new hair cap material that blends with skin, and tweaking textures and mesh
8 Years Ago
removed raid ability from fire arrows (for now)
8 Years Ago
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8 Years Ago
Fixed UI.Options.KeyBind trying to change its name all the time
8 Years Ago
Fixed options being invisible until toggled when opening options tab in main menu
8 Years Ago
Finished pine trees LOD0 / added prefabs
8 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
8 Years Ago
Fixing a GameObjectRef (build warning)
8 Years Ago
Fixed moon brightness regression