108,278 Commits over 3,867 Days - 1.17cph!
Ops, increased AISense distance interval a bit.
Corrected NPCSteering profiler label.
checking in shotgun with material and textures
NPCLocomotion now rejects invalid movement goals.
GenericSpawn system for radtowns
Reduced GC allocations by NPCSteering.
Connection status screen, disconnect, retry
Applied new dirt coloring to cave prefab
Updated dirt coloring under decor rocks
Protocol++ (network + save)
Merge from radtown-prefabs
Added terrain anchor generator
Fixed TextureToColor yielding incorrect results
Fixed terrain modifier generator ignoring splat edge fade
Updated radtown scenes
Updated radtown prefabs
Added dedicated lake noise
Allowed forests to spawn in lower altitude areas
Added terrain to all rad town prefab scenes
Updated terrain modifier generator for more control
NPCSteering.Goal is now a struct.
Merged changes from main.
Server browser sorting, history, joining
Fixed Windows build being completely fucked
Protocol++ (network + save)
AITarget once again uses a constructor.
Converted Option to a struct.
Tried to make AISense more shallow.
improved the 3rd person running w/ rifle animations. They look much more natural now.
AIDanger are now cleared every update.
Giant satellite generic door texture
Added tool to embed asset inside other asset
Serverlist progress
Localize component now adds to phrases
Updated phrases
Giant satellite polish - near final visuals
Temporarily disabled distance from center and elevation data in NPCSurvey.
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
Fiddled in the new sand texture because the old one is killing me
Added verification (+ fallback) of the set terrain resolution to the terrain generator
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
Protocol++ (network + save)
Tweaked heightmap parameters
Tweaked checksum calculation
Tweaked dune noise
Tweaked hill frequency and amplitude
Tweaked forest frequency and size in the arctic and arid biomes
Slightly reduced size of the arid biome
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
Made a better generic rust texture for blend layers