128,942 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added overlay support to the terrain shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update terrain generator test scene
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Tiny test scene for Diogo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted Tom's old rocks to new texture and material setup. Renamed them to rock_01,02,03. Reorganised some textures.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                improved several of the wolf animations; finished adding all the sound fx for the wolf
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More snowy biome stuff. Fixed the rock shader lighting formula.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Scene stuff and placeholder cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added test for dynamic snow with global control
Changed normal+height texture filtering to trilinear
Merged with latest changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added world scale texturing to dynamic snow; tiling to float; removed custom inspector
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added LUT blending
Reordered camera image effects in an order that seems to make the most sense
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated the overlays snow.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Switched rock test shaders to BlinnPhong
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed schoolboy error (got client and server the wrong way around)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dynamic snow specular highlights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Intensity control for auto specular / fresnel from sky lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactoring
Unified network position lerping, less shitty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain overlay texture index calculations being slightly off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed infinite loop in FormatMemory
Added gc.collect
objects command now shows memory usage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep the console at native res
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Breaking Transform Monitoring into buckets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now using Engine.IsDedicatedSever instead of .batchmode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked the sky, and fixed a campfire material.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added build version in DS title
 
                
                
                
                
                
             
         
        
            
            
            
                
                More specific profiling on TransformChangeMonitor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to keep the dedicated server from loading any terrain textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when user disconnects during auth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene stuff. Splitting rocks into snow & no snow.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied Petur's sky tweaks to prefab (so that it's applied in all scenes)
Set overlay textures in procedural scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added overlay refresh to TerrainMeta