reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

10 Years Ago
Fixed external stone gate skin LOD references Fixed external wood gate damage effect reference
10 Years Ago
Fixed client not updating building block grade / protection properties on initialize
10 Years Ago
Fixed client not updating building block grade / protection properties post network update
10 Years Ago
Fixed more damage trigger effect references
10 Years Ago
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10 Years Ago
Sheet metal tier accurate collisions models
10 Years Ago
Stone tier accurate collisions models Meta files
10 Years Ago
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10 Years Ago
Fixed incorect foundation.steps.collision orientation (twig) Wood accurate collision models
10 Years Ago
Metal ore decal/impact FX Rock decal/impact FX
10 Years Ago
Chicken meat models
10 Years Ago
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10 Years Ago
Fixed rivers not using new shader on standalone build Fixed saving water materials in editor every time quality was changed General water local reflection tweaks aimed at gap reduction
10 Years Ago
new footstep impact effects for animals - snow/sand.
10 Years Ago
Enabled server side collider batching by default
10 Years Ago
Merge from building_colliders_2
10 Years Ago
Merge from main
10 Years Ago
Fixes for nested deploy volumes More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
10 Years Ago
Twig tier accurate collisions models
10 Years Ago
Merge from main
10 Years Ago
New grenade explosion effect
10 Years Ago
Upping chest texture res slightly (too muddy)
10 Years Ago
Adding the jack o lanterns to the misc loot table
10 Years Ago
Jack O Lanterns icons
10 Years Ago
Jack O Lanterns gibs
10 Years Ago
Fixed sound class having serialized properties in #if CLIENT
10 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
10 Years Ago
WIP - VFX
10 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
10 Years Ago
Less twist on forest grass
10 Years Ago
Made grass a bit more grounded
10 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
10 Years Ago
Revert cuz I'm blind
10 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
10 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
10 Years Ago
added gun LODs to the helicopter prefab
10 Years Ago
Tree entity bounds
10 Years Ago
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10 Years Ago
Fixed quarry sound NRE
10 Years Ago
updated the helicopter prefab to include LOD models modified the deploy animations for various firearms so they transition to ironsight better
10 Years Ago
Fixed white clothes at lower shader levels
10 Years Ago
Server compile fix
10 Years Ago
increased file storage cleanup speed
10 Years Ago
Retired sound player chance
10 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
10 Years Ago
Made barricade placement on terrain a bit more forgiving
10 Years Ago
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments Fixed barricade lods referencing wrong materials in there
10 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
10 Years Ago
WIP- VFX
10 Years Ago
Collision pass 90 rotation on sockets spheres to match model