reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

10 Years Ago
Go easy on water local refl gap reduction to reduce back tracing issues
10 Years Ago
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs Updated native code to match changes to Unity's plugin event handling; gets rid of warning Updated native builds with latest changes; incremented version in selfcheck
10 Years Ago
Moved options to main menu (this will get better)
10 Years Ago
Prevented UI accidentally dissapearing when jabbing F keys
10 Years Ago
Warmup tweak
10 Years Ago
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10 Years Ago
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10 Years Ago
Tweaked player corpse bounds
10 Years Ago
Cull twig wall shadow casting mesh when batched
10 Years Ago
Shadow tweak
10 Years Ago
Tweaked entity visibility check
10 Years Ago
Tweaked corpse entity bounds
10 Years Ago
Shadow tweak test
10 Years Ago
Warn + fix if loading a save with duplicate entity ids
10 Years Ago
Enabled prefab preprocessing warmup by default
10 Years Ago
Warmup tweaks
10 Years Ago
Pumpkin tweaks
10 Years Ago
clientperf format tweaks
10 Years Ago
Warmup tweaks
10 Years Ago
EAC Update
10 Years Ago
Invalidate network cache properly on looting server.save does a clean save (wipes save cache before saving)
10 Years Ago
Added exclude filter to warmup
10 Years Ago
Removed emissive material from keylock
10 Years Ago
Kick user on RPC error
10 Years Ago
Fixed campfire line of sight check
10 Years Ago
Fixed potential NREs in RPC_Server
10 Years Ago
Minor stability tweaks and fixes
10 Years Ago
When placing a block, update the surrounding blocks
10 Years Ago
Network protocol++
10 Years Ago
Editor NRE fix
10 Years Ago
Twig and sheet metal col extra detail
10 Years Ago
Build server compile using unity 5.2.1p3
10 Years Ago
tundra impact decal/effect new beancan grenade explosion effect tweaked beancan grenade fuse effect
10 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
10 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
10 Years Ago
LightEx tweak
10 Years Ago
Fixed LightEx interfering with light fade in / fade out
10 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
10 Years Ago
Updated wall stability supports for the new colliders
10 Years Ago
Updated triangle foundation sockets for the new colliders
10 Years Ago
Minor LightLOD fixes
10 Years Ago
new C4 explosion effect.
10 Years Ago
ConstructionCollision touch
10 Years Ago
Chicken meat worldmodel uses the right meshes/mats
10 Years Ago
Keylock uses the keylock model
10 Years Ago
Pass on building blocks prefabs, collision override setup Stairs collisions tweaks
10 Years Ago
Purged some more invalid effect GUIDs
10 Years Ago
2nd try Stag shit
10 Years Ago
Possible weird fix for stag_footstep meta
10 Years Ago
Armored metal tier accurate collisions models