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111,740 Commits over 3,928 Days - 1.19cph!

11 Years Ago
EAC error message update
11 Years Ago
Added construction layer to wolf obstacle mask
11 Years Ago
Tweaked sky day-night progression curve
11 Years Ago
Moved LINQ extensions to LinqEx
11 Years Ago
Moved some transform extensions from TransformUtil to TransformEx Moved some vector extensions from TransformUtil to VectorEx
11 Years Ago
Added terrain forest enum
11 Years Ago
Time of Day update to 2.1.0 prerelease 5
11 Years Ago
Added clothing shader
11 Years Ago
Added base patterns to use with clothing shader. Added WIP snow jacket model and textures.
11 Years Ago
checking in the boar model.
11 Years Ago
Tiny ambient light and aurora tweaks.
11 Years Ago
Small tree 4-1 texture fix.
11 Years Ago
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
11 Years Ago
Moved some utility components to their correct folder
11 Years Ago
Added TerrainBiome info, enum and struct
11 Years Ago
Added MaxIndex extension method
11 Years Ago
Added or updated approximately 3 million meta files
11 Years Ago
I think we don't want the art scene folder on main
11 Years Ago
Tree files
11 Years Ago
4 missing tree files.
11 Years Ago
Forest types 3, 4, 5, 6, 7 with billboards.
11 Years Ago
Minor scene update
11 Years Ago
Added another rock, some scene updates. Annnoying meta changes? D:
11 Years Ago
Added sleeping flinch anims
11 Years Ago
Added flinch additives folder & animations
11 Years Ago
Fixed z-indexing issues when dragging icons
11 Years Ago
Update Child entity network group when parent updates Menu blur, proper Update player model in inventory at a lower rate (performance) Server performance tweaks
11 Years Ago
Server profiling
11 Years Ago
Nights are now cold
11 Years Ago
Added icons for hot and cold effects
11 Years Ago
Fixed icon z-indexing issue. Fixed issue with resistance bars being incorrectly sized at low resolutions (800x600).
11 Years Ago
Removed debug Fixed network groups not always being updated properly
11 Years Ago
I broked TakeDamage Added warning if UpdateNetworkGroup can't find a parent
11 Years Ago
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
11 Years Ago
Background blur
11 Years Ago
Moved stag entity out of prefabs folder (not ready, was causing issues)
11 Years Ago
Fall Damage
11 Years Ago
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11 Years Ago
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11 Years Ago
EAC updates
11 Years Ago
Wood/metal/concrete bullet impact effects.
11 Years Ago
Increased chat font size slightly. Added low health overlay that fades in as player looses health. Health HUD now hidden when full.
11 Years Ago
Resists are now updated on the UI
11 Years Ago
Impact FX progress
11 Years Ago
11 Years Ago
11 Years Ago
commiting all the Deer sound .wavs
11 Years Ago
improved a bunch of deer animations
11 Years Ago
UI layout updates. Changed the way the loot window is positioned and sized. Added some overlay tests. Updated texture import settings for bolt rifle.
11 Years Ago
Fixed bone lookup fuckups