reporust_rebootcancel

121,093 Commits over 4,018 Days - 1.26cph!

10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Pool allocator clear resets allocation counters
10 Years Ago
Merge from main
10 Years Ago
Cleanup
10 Years Ago
Pool allocator improvements
10 Years Ago
Log NPC deaths (debugging) Added GC collections to server console TimeWarning highlights if a GC occured inside it Tweaked NPC metabolisms Reduced aihandlerms to 5ms by default (from 50) Hide "Skipping profile frame..." in server console Reduced footstep effect distance (test) Increased calorie consumption Fixed sleeping player models not showing in TestLevel (cuz they were technically dead)
10 Years Ago
Batch all colliders after loading a save
10 Years Ago
Unity 5.2.1f1 https://unity3d.com/get-unity/update
10 Years Ago
snow, dirt, sand decals and impact FXs.
10 Years Ago
Reenable child collider when it leaves a collider batch
10 Years Ago
Merge from main
10 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
10 Years Ago
Switch to non-batched colliders when a collider is destroyed (until the next batching update has been processed)
10 Years Ago
Snow and Sand decals and impact FX's
10 Years Ago
Added proper AI obstacles to building pieces
10 Years Ago
GameTrace uses pool allocator lists instead of lambdas RaycastHit batched collider extension methods never return null
10 Years Ago
Decal/Impact WIP
10 Years Ago
Merge from main
10 Years Ago
GameTrace samples terrain splat materials
10 Years Ago
GamePhysics uses lists
10 Years Ago
▄▆█▉▇▉▋ ▋▇▍▍▅▆▄
10 Years Ago
HitInfo has GetEntity extension method that resolves batched colliders
10 Years Ago
GameTrace resolves batched colliders
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
10 Years Ago
Clamp graphics.af between 1 and 16
10 Years Ago
NRE handling
10 Years Ago
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
10 Years Ago
Hopefully fixes those two Savas crates that don't seem to respawn.
10 Years Ago
Blood....so much BLOOD.
10 Years Ago
Water: white/black movement lines fix attempt
10 Years Ago
more blood stuff
10 Years Ago
Bullet entry wound decal
10 Years Ago
Added Vis class for spatial entity, collider and component queries Added PoolAllocator (only supports lists for now)
10 Years Ago
First pass blood impact FX assets
10 Years Ago
Added deploy volume that uses the entity bounds for its placement check
10 Years Ago
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
10 Years Ago
Merge from main
10 Years Ago
Missing files.
10 Years Ago
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
10 Years Ago
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
10 Years Ago
Savas loot tweaks. Quicker respawns.
10 Years Ago
Conventional Savas load fix.
10 Years Ago
Fixed DoF ignoring water
10 Years Ago
Rebuilt shader variants
10 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
10 Years Ago
Unity 5.2.0p1
10 Years Ago
fixed heli bullets visually penetrating bases
10 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes