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121,129 Commits over 4,018 Days - 1.26cph!

10 Years Ago
Fixed phantom player models Timewarnings
10 Years Ago
Extra timewarnings to find the source of some server perf spikes Reverted stability change so that all buildings don't fall down on server restart
10 Years Ago
Fixed NRE in GamePhysics.Trace
10 Years Ago
Added ConVar.Global.gamepool - disabled by default
10 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
10 Years Ago
Fix hitmarker not being impacted by volume slider
10 Years Ago
Fix viewmodel sounds not switching to first person correctly
10 Years Ago
Fix some impact sounds playing twice
10 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)
10 Years Ago
Added batching.colliders server convar
10 Years Ago
Temp fix for SoundPlayer error
10 Years Ago
stashes decay after 3 days of inactivity protocol++ save++
10 Years Ago
Unparent child Sound when returning a SoundPlayer to the pool
10 Years Ago
Fix sounds recycling early when triggered rapidly
10 Years Ago
added dig effect
10 Years Ago
Fixed NRE in weapon reload
10 Years Ago
Server NRE
10 Years Ago
added small stash
10 Years Ago
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
10 Years Ago
beacon hold grenade anim updates
10 Years Ago
Fixed arrow world model LODs
10 Years Ago
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10 Years Ago
Adding a rotated version of small_stash
10 Years Ago
Fixed arrows being almost impossible to fire through window bars
10 Years Ago
feasability test
10 Years Ago
Manifest - include all prefab names
10 Years Ago
Updated position of a load of melee weapon view models
10 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
10 Years Ago
tone down the player flinch animations.
10 Years Ago
Third person reload sounds should work again
10 Years Ago
Gunshot/explosion volume ducking tweaks
10 Years Ago
Tone down wounded heartbeat loop a bit
10 Years Ago
Rocket flight sound is audible from a little farther away
10 Years Ago
First pass at thunder sounds
10 Years Ago
Metal and wood door impact sounds
10 Years Ago
Tree impact sounds
10 Years Ago
First pass at silenced gunshots
10 Years Ago
Bush rustle EQ tweaks
10 Years Ago
Server compile fix
10 Years Ago
Adjusted terrain alpha cutoff range
10 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
10 Years Ago
Monument Scene2Prefab
10 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
10 Years Ago
Added sound templates to asset bundles
10 Years Ago
merge from main
10 Years Ago
developer 1 only works for admins/developers
10 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
10 Years Ago
some water catchers partial texture rework/materials to rust material