127,180 Commits over 4,109 Days - 1.29cph!
Stability check always attempts at least 10 times before timing out
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible
Sky Dome cloud setting tweak.
new train track pieces
military tunnel prefab scene progress
footstep splash effect fix (animals and players)
Subtracting ambience2 (asset warmup perf test)
pumpjacks removed (for now)
jackolantern blueprints removed from library
m249 actually uncraftable for real this time
small, medium, large fly swarms effects.
Load all ambient sounds in background, see if that works
ProjectVersion.txt (we're still on p2)
fixed missing wood world model
removed 5m buffer between tool cupboard placement
+1 lowgrade fuel per craft session
fixed the shadows on the muzzleflashes for all the guns.
Added stability.queuewarmup convar
Clear stability queue when launching with queuewarmup disabled
Stability warmup queue processing tweak
No need to recheck self after updating the cached stability value (tiny optimization)
Don't try to send network updates while loading
Don't open connection until after collider batching, stability init and save cache creation are done
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
new walk/run animations for all weapon holdtypes
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adjusted the LOD distances for a bunch of items / animals
Ambience GC fix + a few minor optimizations
AmbienceEmitter CompareTo outside if client
fixed bug with some of the running animations not making footsteps
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place.
fixed some walk animation not playing footsteps
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
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AmbienceManager uses IComparable implementation instead of delegate to sort emitters
AmbienceManager profiling
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Fixed issue that made constructions placed via the planner awake at world origin on the server
Fixed building block sound cutting out on placement
Keep serverside sleeper collider enabled
Adjusted high external wall and gate deploy volumes
Tree colliders now more accurate, instead of just looking like pills.
Roofs offer sideways support for walls