128,778 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
                
                
                
                
             
         
        
            
            
            
                
                Chicken sounds
Metal door sounds
Quarry sounds
                
                
                
                
             
         
        
            
            
            
                
                Fixed hemp bush blocking bullets
                
                
                
                
             
         
        
            
            
            
                
                Added cullmode option to standard shader
                
                
                
                
             
         
        
            
            
            
                
                Environment option in RustEditor
                
                
                
                
             
         
        
            
            
            
                
                Added all the splat types to TestLevel
                
                
                
                
             
         
        
        
            
            
            
                
                Added Transform.FindChildren (find immediate children by name)
                
                
                
                
             
         
        
        
            
            
            
                
                Avoid rebuilding player models when nothing has actually changed (perf)
SkinnedMeshCollider can work with a regular MeshRenderer
Can define an attachment bone in wearable (for unskinned clothing items)
                
                
                
                
             
         
        
            
            
            
                
                RustEditor remembers tabs
                
                
                
                
             
         
        
            
            
            
                
                Fixed not shadow culling MeshRenderers properly in SkinMultiMesh
Fixed server compile errors
                
                
                
                
             
         
        
        
            
            
            
                
                Seed plant effect
Plant harvest effect
HeldEntities can demand a crosshair
                
                
                
                
             
         
        
            
            
            
                
                Picked food condition set according to how ripe
Eaten food item effects scale to condition
Eaten Pumpkin gives seeds
                
                
                
                
             
         
        
            
            
            
                
                Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity
Fixed ConvarWater error in Hapis lake
                
                
                
                
             
         
        
            
            
            
                
                Sped up gamemanifest generation
Made Tools/Update/Prefabs redundant
Fixed server compile error
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed everything being broken
                
                
                
                
             
         
        
            
            
            
                
                FindAndReplace tool
DuplicateWithReferences tool
                
                
                
                
             
         
        
        
            
            
            
                
                Added StagPoint SpacialDatabase class
Added SpacialDatabase unit test (which is failing right now)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE when sending empty string
Bota Bag implementation WIP
SignalBroadcast Gestures
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Fixed corn not fuiting for very long
Corn dies properly after fruiting
BaseScriptableObject.ID is set/forced via OnValidate
Enforcing Spawnable Population settings properly
Corn/Pumpkin plants grow naturally
Nights are shorter
                
                
                
                
             
         
        
            
            
            
                
                Added LodBias and DOF options to tweaks menu
Spectators can use F3 (for battle royale mod)
                
                
                
                
             
         
        
            
            
            
                
                Making pumpkins so you can't get stuck in them
                
                
                
                
             
         
        
            
            
            
                
                Updating phrases
Making botabag a default blueprint
Network++
                
                
                
                
             
         
        
            
            
            
                
                Menu music has volume control
Spear hold positions
Fixed C4 directional damage bug
                
                
                
                
             
         
        
            
            
            
                
                Fixed foundation placement weirdness
                
                
                
                
             
         
        
            
            
            
                
                finished the semi-auto pistol viewmodel and the worldmodel prefab.
added sounds and special fx.
                
                
                
                
             
         
        
            
            
            
                
                Fixed some entities not bundling properly (like the bota bag)
                
                
                
                
             
         
        
        
            
            
            
                
                Warn if Spawnable has no Population
                
                
                
                
             
         
        
        
            
            
            
                
                Made god ray intensity high enough for them to actually be visible
                
                
                
                
             
         
        
            
            
            
                
                Tweaked night god ray color gradient
                
                
                
                
             
         
        
            
            
            
                
                Fixed miner hat/candle hat light offset
                
                
                
                
             
         
        
            
            
            
                
                Triangle foundations and triangle floors cost less
Triangle foundation and triangle floors have the building shell protection the same as their non triangle peers
Floors, doors, pillars, halfwall, doorway wall, window wall, foundation steps are cheaper
Doors, window bars, pillars, low wall have less max health (same protection values)
                
                
                
                
             
         
        
            
            
            
                
                Fixed serverlist sort order
More loading progress on bootstrap
                
                
                
                
             
         
        
            
            
            
                
                grass treads down on lower shader level
Don't tread grass down into caves and stuff
Updated RustNative