128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Fixed corn not fuiting for very long
Corn dies properly after fruiting
BaseScriptableObject.ID is set/forced via OnValidate
Enforcing Spawnable Population settings properly
Corn/Pumpkin plants grow naturally
Nights are shorter
                
                
                
                
             
         
        
            
            
            
                
                Added LodBias and DOF options to tweaks menu
Spectators can use F3 (for battle royale mod)
                
                
                
                
             
         
        
            
            
            
                
                Making pumpkins so you can't get stuck in them
                
                
                
                
             
         
        
            
            
            
                
                Updating phrases
Making botabag a default blueprint
Network++
                
                
                
                
             
         
        
            
            
            
                
                Menu music has volume control
Spear hold positions
Fixed C4 directional damage bug
                
                
                
                
             
         
        
            
            
            
                
                Fixed foundation placement weirdness
                
                
                
                
             
         
        
            
            
            
                
                finished the semi-auto pistol viewmodel and the worldmodel prefab.
added sounds and special fx.
                
                
                
                
             
         
        
            
            
            
                
                Fixed some entities not bundling properly (like the bota bag)
                
                
                
                
             
         
        
        
            
            
            
                
                Warn if Spawnable has no Population
                
                
                
                
             
         
        
        
            
            
            
                
                Made god ray intensity high enough for them to actually be visible
                
                
                
                
             
         
        
            
            
            
                
                Tweaked night god ray color gradient
                
                
                
                
             
         
        
            
            
            
                
                Fixed miner hat/candle hat light offset
                
                
                
                
             
         
        
            
            
            
                
                Triangle foundations and triangle floors cost less
Triangle foundation and triangle floors have the building shell protection the same as their non triangle peers
Floors, doors, pillars, halfwall, doorway wall, window wall, foundation steps are cheaper
Doors, window bars, pillars, low wall have less max health (same protection values)
                
                
                
                
             
         
        
            
            
            
                
                Fixed serverlist sort order
More loading progress on bootstrap
                
                
                
                
             
         
        
            
            
            
                
                grass treads down on lower shader level
Don't tread grass down into caves and stuff
Updated RustNative
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Inventory menu performance optimizations
Fixed some prefab errors
Fixed some normal maps that weren't marked as normal maps
                
                
                
                
             
         
        
            
            
            
                
                Player bone scale variation (based on steamid)
                
                
                
                
             
         
        
            
            
            
                
                Moved player persistence server data from persistence folder to UserPersistence.db
Fixed some item names showing as Translate+Phrase in warnings/errors
                
                
                
                
             
         
        
            
            
            
                
                Entity Octree implementation
Developer: F7/F8 draw debug info for near entities
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed horse ragdoll not bleeding
                
                
                
                
             
         
        
            
            
            
                
                Increased grenade throw power
                
                
                
                
             
         
        
        
            
            
            
                
                Codelock is default craft
Pump shotgun spawn is less rare
Gunpowder crafts 2x faster (kind of)
Fixed wrong description text on pumpkin
Restricted sleep command to admins
                
                
                
                
             
         
        
            
            
            
                
                DS console reports invalid commands properly
                
                
                
                
             
         
        
        
        
            
            
            
                
                checking in the baseball riot helmet
                
                
                
                
             
         
        
            
            
            
                
                Campfire furnace loot panel has on/off button
Item that is being burned in campfire/furnace shows a fire icon
Can't select fuel in miner hat/candle hat or water in bottles (was confusing)
Can drink from the water catcher loot panel
Can't drag and drop water from warter catcher
                
                
                
                
             
         
        
            
            
            
                
                Burning wood creates less charcoal
                
                
                
                
             
         
        
            
            
            
                
                Fixed footsteps playing after stopped moving
                
                
                
                
             
         
        
            
            
            
                
                Crouched players move silently
Less + slower viewmodel bob for crouched players
                
                
                
                
             
         
        
            
            
            
                
                Fixed items dissapearing when dropped onto wooden boxes
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to parent server entities to client entities in the editor
Fixed timed explosive not attaching properly sometimes in the editor
Timed explosive only damages the block it's placed on and players/ai in the blast radius
                
                
                
                
             
         
        
        
            
            
            
                
                Disabling OctTree until we make/get an implementation that isn't slow as shit
                
                
                
                
             
         
        
            
            
            
                
                Disabling OctTree until we make/get an implementation that isn't slow as shit
                
                
                
                
             
         
        
            
            
            
                
                Fixed boltrifle ironsights
                
                
                
                
             
         
        
            
            
            
                
                Fixed furnaces and campfires sometimes pretending to be on after server restart
                
                
                
                
             
         
        
            
            
            
                
                Fixed wolves dropping multiple skulls
                
                
                
                
             
         
        
            
            
            
                
                Make sure all sounds are controllable by volume controls