128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Added water droplet shader (featuring refraction and dynamic lighting)
Added snow and rain particle effects
                
                
                
                
             
         
        
        
        
            
            
            
                
                3rd person animations for Howling like a wolf
                
                
                
                
             
         
        
            
            
            
                
                Added separate rain and snow getters to the climate class
                
                
                
                
             
         
        
            
            
            
                
                Added rain drop camera overlay when looking straight up while it's raining
                
                
                
                
             
         
        
            
            
            
                
                Removed creepy ghost box that was following me around on CraggyIsland
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added placeholder rain sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
                
                
                
                
             
         
        
            
            
            
                
                Fixed bootstrapping taking a very long time on OSX
                
                
                
                
             
         
        
            
            
            
                
                Tweaked weather transition speeds
Added wind intensity range to ambience
                
                
                
                
             
         
        
            
            
            
                
                Forgot the implementation of the ambience wind intensity check
                
                
                
                
             
         
        
            
            
            
                
                Distant gunshots and explosions round 2
                
                
                
                
             
         
        
        
            
            
            
                
                Only calculate the distant sound crossfade on sound init for now
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/distantbooms2
                
                
                
                
             
         
        
            
            
            
                
                tweaked animal animation speeds.
                
                
                
                
             
         
        
            
            
            
                
                Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
                
                
                
                
             
         
        
            
            
            
                
                Rain and snow particle effect color tweaks and collision optimizations
                
                
                
                
             
         
        
            
            
            
                
                Rain overlay takes water and wetness into account
                
                
                
                
             
         
        
        
            
            
            
                
                Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
                
                
                
                
             
         
        
            
            
            
                
                Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainCollision to CraggyIsland
                
                
                
                
             
         
        
            
            
            
                
                Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
                
                
                
                
             
         
        
            
            
            
                
                Dropped items combine and stack on collision
                
                
                
                
             
         
        
        
            
            
            
                
                Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
                
                
                
                
             
         
        
        
            
            
            
                
                Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
                
                
                
                
             
         
        
            
            
            
                
                Refactoring, cleanup and fixes
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reset IdleDestroy timer on dropped items when stack added
                
                
                
                
             
         
        
            
            
            
                
                Fixed wooden storage lock fuclups
                
                
                
                
             
         
        
            
            
            
                
                Fixed dropping items between the grid in loot panels
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed warnings
Do a assetdatabase refresh before generating manifest
                
                
                
                
             
         
        
            
            
            
                
                Fixed rain drop impacts sometimes being spawned midair
                
                
                
                
             
         
        
            
            
            
                
                Increased rain and fog chance
                
                
                
                
             
         
        
            
            
            
                
                Enforce fog when rain reaches a certain strength
                
                
                
                
             
         
        
            
            
            
                
                Optimized rendering 7,457 bows at the map's origin for Battle Royale
                
                
                
                
             
         
        
            
            
            
                
                tweaked the semi_auto pistol animations
                
                
                
                
             
         
        
            
            
            
                
                Spears/Arrows stuck in objects will now fall out when object is destroyed