128,907 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added leather resource (unused for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Interaction point is always at the center of the screen, even when moving your head
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Moved some weeds from static to dynamic decor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Icesheets are visible from further away and spawn more spread out
 
                
                
                
                
                
             
         
        
            
            
            
                
                being downed twice in 60 seconds results in death instead of another wounding phase
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added working fade and transparent support to Rust/Standadrd shaders; all except terrain-based
Updated skin shader gui; temporary, entire shader will get a revamp next month
Fixed some script warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added static immortal research table for the satellite dish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added World.Procedural boolean (cc Helk)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Brought back proper wetness reflection on the terrain
Added tweakable range to natural bloom
Updated camera prefab: moved natural bloom to after eye adaptation, reduced bloom by 1/3 otherwise we cant have proper PBR, as any mirror-like surf will fire up the bloom too much; either this or we go non-PBR
 
                
                
                
                
                
             
         
        
            
            
            
                
                oil & hqmetal are less common
oil is much more common in the desert
hq metal is more common in the arctic/tundra with a very small chance of spawning in temperate
 
                
                
                
                
                
             
         
        
            
            
            
                
                serverside melee distance check maxrange reduced
 
                
                
                
                
                
             
         
        
            
            
            
                
                Monument spawn priority is higher than radtown spawn priority
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the spear attack animations
player now holds building plans when he's in construction mode (instead of holding a 2x4 like it's a gun)
 
                
                
                
                
                
             
         
        
            
            
            
                
                spears range increased
spears attack radius (margin of error) decreased significantly
spears attack repeat delay increased
 
                
                
                
                
                
             
         
        
            
            
            
                
                Raised bloom intensity to 0.075 (1/2 the original) good tradeoff for now; thinking of area light spec to solve energy probs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for bad river transition into ocean; doing a smooth fadeout; should hold until I get back
 
                
                
                
                
                
             
         
        
            
            
            
                
                properly(?) added public benches to sat dish prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the 'bug' where the players' spine would bend unnaturally when he looked straight up.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merged sphere tank monument in
 
                
                
                
                
                
             
         
        
            
            
            
                
                placement radius stuff for new sphere tank
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted changeset 9596
Clamped third person player spine bending by lowering the body weight
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added sphere and capsule deploy volume types
Added deploy volumes to water catchers
Added support for multiple deploy volumes on a single object
Deploy volume layers are now specified per-component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles
Deleted unused stuff
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a bunch of exploit testing rocks to CraggyIsland
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Unfucked satellite dish prefab
Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unfucked sphere tank prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made warehouse monument a bit more interesting
 
                
                
                
                
                
             
         
        
            
            
            
                
                batching.verbose defaults to false
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed MeshBatch refreshing too often
 
                
                
                
                
                
             
         
        
            
            
            
                
                batching.verbose can be enabled by everyone
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                RandomStaticObject and RandomStaticPrefab run on the server as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed materials of the small bridge
 
                
                
                
                
                
             
         
        
            
            
            
                
                This folder should not exist (I think)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed foundation from windmill models, updated the skin prefab as well.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subdivided road and river meshes into smaller submeshes (easier on the physics system)