127,287 Commits over 4,109 Days - 1.29cph!
Touched speedtree shaders; also using rust/standard brdf
Disabled projectile penetration on players (for better damage predictability, related to 12922)
Prefab scenes update
Roads dont cast shadows
merge of roads and railroads progress from pre-release
Load modded/community server list from single source, to avoid ddosing ourselves
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
road sidewalk blend mask polish
Added RUST-462
Fixed RUST-471 (presumably)
RUST-474 - Missing concrete wall collisions
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
Added new SSAO implementation and replaced the old one
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
lookat uses spherecast instead of ray
Fixed missing official servers
Fixed missing official servers
roads textures - some extra polish, overall less noisy
Fixing skin shader in opengl modes (wip); small optimizations
Fixed pink sky in legacy opengl mode
Converted all standard shaders dungeons/monuments materials to rust/standard type
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
Yanked SSAO Pro from main camera
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies
Updated camera prefab
Speedtree billboard shadows
More AO portability
road_decals alpha cut-off quality improvements
Merging spherecast LookingAt in
Updated RustBuilder to 5.3.1p3
RUST 487 - No collision on silos at train yard fixed
Patched particle fog to prevent future issues
Fixed combine normals override shader
Female textures and cleanup