128,945 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Fixed groundwatch weirdness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed load cache not always working
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                background loading priority
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated F2 menu dev layer toggles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved readability of the F2 menu FPS counter and dev toggles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wall placement issues
 
                
                
                
                
                
             
         
        
            
            
            
                
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! ▆▆ ▍█ ▋▌▉ ▉██▋▋▄, █▊▋▌▅▌ ▉█▆▉▆▍█▉▌▊ ▋▇ ▋▄▌▅▉▇▌▌ ▇▊▉ ▅▍▍'▄ ▍▇█▉
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Adding art for the oil crater
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                slightly higher HQM ore drops
can find HQM in some barrels and radtowns (not much, though)
 
                
                
                
                
                
             
         
        
            
            
            
                
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▋▌▊▋▄ ▍▊▍▉▊▌ ▆▉▄▄▄▄▅ ▄▌▍▉▌▉▄ ▅▇█▆▄▅▇ ▇▇▌ ▋▆▋▄▋▋ ▇▆▍▄▆█ █▄▅▋▇
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added TextTable class
status and players console commands now use TextTable class to properly align everything
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▍▇▋▍▅▉▉▅ ▍▉▆▇▆██▉ █▅ ▇▍▋▌▋▍█ ▇▍▊▌▄▍▊▆▆ █▇▉▇▊ ▊ (▆▌▆█▋▋▄ ▊▊▆▋▉▊▋▅▄▉)
! ▌█▋▉▍▆▌▉ ▊▅▄▍ ▅▄▅█▋▊▍▊▇ ▆▋▇▇▍ ▊▇▇▄▉▅█ ▋▋▍▍▄▇▉ ▇▌ ▅▉▄▋▉▅▊▄▍▄ ▆█ ▅▉▊ █▆▍▊ ▉▆▊▊▌▉
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweaking stone wall prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▅▍▄▇▄▌▅ █▄▇ ▆▉▇▊▄▌▊▆█ ▅▌▅▉▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                GetActiveItem NRE
"WorldSetup.Instance is null" stacktrace for Andre
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployer/Planner NRE
ItemIcon NRE
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                split some bridge objects out to make things simpler.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some door socket mods that were being overly preventative
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Boonie hat with all the files and lods 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added input.autocrouch convar (default false)
Enforce crouching if required (for example when waking up under a rock)
Added stuck tests to PlayerMovement scene
Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck
Made player movement gravity and friction tests more reliable
Fixed locks colliding with player movement (door exploit)
Made lock colliders more accurate
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Fix gunshots not crossfading between close and distant sounds 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debugplayer dev console command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some janky vertex normals on the male burlap shirt
Adding (preliminary) female burlap clothing models and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                FIxed viewmodels switching between running and walking on slopes