123,594 Commits over 4,171 Days - 1.23cph!
Updated a few prefabs and materials to the new mesh decal workflow
Timber mine model set WIP
Blend mask for rock_cliff_b
Military tunnels scene work backup
Remaining materials to mesh decals
Updated parts of water plant, satellite dish, powerplant, warehouse, airfield to mesh decals
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
Updated remaining (hopefully) structure prefabs to mesh decals
fixed candlehat/minerhat not being visible in first person
removed darkening on holosight lens
reverted hitmarker sound (sorry @alexr!)
made a buch of things researchable (like doors/ladder hatches) that weren't before
moved most barricades to common/uncommon tier (instead of rare)
Fixed mesh decal zwrite and blending modes
Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
Fixed decals not working properly on build
BuildPrefabs: Try moving a file 10 times before failing
Deferred mesh decal rollback
Subtracting deferred-mesh-decals rollback into a branch
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
Crystals prefab with smoke and light for tunnels (static)
Military tunnels scene work backup
Merged back deferred mesh decals
Added biome tint mask property to rust/std and rust/std decal shaders
Nuked terrain dummy addpass
Static doors prefabs (unopenable)
Minecart wip
Plugged plenty of holes in my meshes
Military tunnels scene work backup
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
Lighthouse texturing progress
glsl workaround for rivers
Train track biome tinting + some albedo brightness tweaks
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
Fixed several "Cannot play disabled audio source" warnings
Enabled sound pooling by default on 64bit systems
Fixed stretched river flows in hapis island (RUST-1036)
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
Added pooling support to storage containers and doors
Deprecated TerrainPaint script
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
Improved skin brdf sss quality by fixing omission; touched relevant shaders
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
Fixed missing building block placeholder mesh on pooled building blocks
Added maxreceivetime convars for pool testing