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123,353 Commits over 4,171 Days - 1.23cph!

9 Years Ago
Upper/Lower Defaults
9 Years Ago
Default holdtypes
9 Years Ago
Fixed aiming signal insanity
9 Years Ago
spear, torch, melee, rifle
9 Years Ago
Time world load and world spawn independently
9 Years Ago
bota, grenade, bandage, bow, construction, pistol
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
Merge from main
9 Years Ago
M249 optimisation
9 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
9 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
9 Years Ago
9 Years Ago
Server side player rigidbody fix
9 Years Ago
sleeping/wounded, cleanup,
9 Years Ago
9 Years Ago
Merged updated player animation rig
9 Years Ago
Fixed missing scripts in some prefabs
9 Years Ago
9 Years Ago
server error fix
9 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
9 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
9 Years Ago
FoliageDisplacement is IClientComponent
9 Years Ago
Resource spawns check for constructions in radius
9 Years Ago
scene 2 prefab
9 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
9 Years Ago
Fixed gesture warning
9 Years Ago
Implemented Network.Read.Seek
9 Years Ago
Missing ifdef CLIENT
9 Years Ago
Added RecalculateBounds context menu to entities
9 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
9 Years Ago
Merge from main
9 Years Ago
Lr300 optimisation
9 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
9 Years Ago
Merge from main
9 Years Ago
m92 optimisation
9 Years Ago
Fixed wounded/sleep anims
9 Years Ago
Player anim tweaks
9 Years Ago
Path serialization
9 Years Ago
Fixed NREs
9 Years Ago
art / sounds / prefabs for python revolver
9 Years Ago
9 Years Ago
Fixed ore scale not applying on the server
9 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
9 Years Ago
Player anim fixes
9 Years Ago
added aiming down the sights animations for bolt_rifle and ak47 holdtypes removed meshes from some of the animation .fbx files
9 Years Ago
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9 Years Ago
plants progressively grow over time instead of snapping to new stages plants always have a small seedling visible when placing plant cloning baseline