reporust_rebootcancel

123,352 Commits over 4,171 Days - 1.23cph!

9 Years Ago
Network++
9 Years Ago
fixed holosight reddot alignment
9 Years Ago
Possible skin fix
9 Years Ago
Steam Skin server debug
9 Years Ago
Steam Skin server debug
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
some more prep work (overgrowth dressing scene)
9 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
9 Years Ago
LODs and vertex color painting for vegetation, R and G channels are used for detail bending Prefabs created for all models Overgrowth dressing scene update
9 Years Ago
Unity 5.4.2f2 (downgrade)
9 Years Ago
Temporary skin fix
9 Years Ago
SkinnedMeshCollider, BaseCollision are IClientComponent
9 Years Ago
Fixed PieOption NRE on server build
9 Years Ago
Fixed ConvarComponent spam on server build
9 Years Ago
Set compile symbols before building asset bundles / preparing prefabs
9 Years Ago
9 Years Ago
Cleanup
9 Years Ago
revolver optimisation
9 Years Ago
All plugins copy pdb if found in output folder
9 Years Ago
9 Years Ago
Revolver additional world mesh changes
9 Years Ago
Pump shotgun optimisation
9 Years Ago
Fixed Item.Ownership memory pooling being fucked up Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
9 Years Ago
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
9 Years Ago
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
9 Years Ago
Recalculated entity bounds on all collectables
9 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
9 Years Ago
Fix for the fix (18512)
9 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
9 Years Ago
slightly reduced cost of waterpipe shotgun reduced cost of double barrel (one less pipe) removed gear cost from landmine reduced blade cost of metal barricade reduced stone cost of stone/concrete barricades oil barrels also produce a small amount of low grade fuel in addition to crude reduced recycler volume slightly but increased audible radius
9 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
9 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
9 Years Ago
Rocket launcher optimisation
9 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
9 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
9 Years Ago
Merge from main
9 Years Ago
Updated checksum functionality to the new system Completely disabled caching on non-procedural maps
9 Years Ago
Theoretical "real" fix for skins issue
9 Years Ago
Salvaged hammer optimisation
9 Years Ago
Stone hatchet optimisation
9 Years Ago
Steam SDK update
9 Years Ago
Updated facepunch.steamworks to latest
9 Years Ago
Larger, easier to see holosight reticle (including during day)
9 Years Ago
Merge from main
9 Years Ago
Larger, easier to see holosight reticle (including during day)
9 Years Ago
hydration baseline
9 Years Ago
slightly nerfed meat food items buffed corn/pumpkin food yield visual plant hydration via tinting reworked plant water yield - needs x mls over y time to produce z yield multiplier reworked clone yield - always 2, extras from healthy (hydrated) plants
9 Years Ago
quartered arrow crafting time halved bolt/ak/sar/smg/sap/thompson crafting time lowered beartrap crafting time lowered autoturret crafting time F1 grenade is mainly antipersonnel now, barely any construction damage F1 grenade much cheaper and doesn't require a spring F1 grenade quicker throw time/snappier feeling