128,939 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
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                BuildInformation generator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't add road and river mesh filters and renderers on the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enitty save pooling tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed comfort/radiation/heat triggers not working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed doors not shutting clientside, on the first USE
Server Corpse Profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged Diogo's awesome water in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tool cupboard model, textures, lods and gibs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                All projection distance on decals changed to .1
Added Metalore and stone decals.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load ambient sounds in background (fixes 20ms+ spikes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Throw error in CreateModulator if array out of bounds
OnHolster/OnDeploy should only be called for local players
 
                
                
                
                
                
             
         
        
            
            
            
                
                All prefabs start disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added MeshColliderBatch tag
Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sentry detailed greybox models
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed BaseEntity.Is<T> (server ai gc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed EntityComponent.Awake since it's redundant
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                water extinguishes fireballs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                client compile fix (sorry!)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed "Look rotation viewing vector is zero" logs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added DDraw shader to "always include" list
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes
Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes
Water2.5: Changed transparent order queue
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed cupboard entity bounds
Removed MeshFilter component from cupboard trigger
Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water2.5: Fixed SSAO command buffer ordering
Water2.5: Fixed rivers getting ocean wave displacement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building blocks use more accurate colliders
Fixed stair rotation exploit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Send server info with bug reports
 
                
                
                
                
                
             
         
        
            
            
            
                
                Running server with -keeplogs will prevent it from wiping the server folder logs on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added timewarning to GarbageCollectionHandler
Seperated gc.collect from gc.unload
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixed foundation.steps.collision orientation
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added profile blocks to saves