128,939 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Entity max distance conditional uses the distance to the entity bounds instead of its origin
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▍▇▅ █▉▍▆▋▊▌▅▆▆ ▍▄▊▆▅▇▌▄▉▌▌ (▅▄▆▅▊)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ItemContainer.Save garbage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water2.5: Touched river shader. Because unity.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced PlayerLoot.IsVisible with the entity visibility checks
Entity world space bounds are correct for parented entities
Entity GetEstimatedWorldPosition supports nesting
Added GetEstimatedWorldRotation for parented entities
Fixed client / server entities fighting when placing constructions in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed health bar overflow
ItemIcon doesn't use VariableReference for the container anymore
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweaked entity bounds of building blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed barricade placement on constructions being very finicky
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▄█▉▋▊ ▇▊▊█▆▌▉ ▇▄█▉▊▊▋▊▌ ▊▍▆ ▆█ ▋█▍▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                RustBuilder crashes - unhelpful
 
                
                
                
                
                
             
         
        
            
            
            
                
                Timings on server startup align a bit more nicely
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed selected item name not showing up (thanks HarryMachin)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken weapon reload
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't allocate cells / batches if collider batching is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png
Added "sysinfo" console command
Added memory usage functions to native (cuz it doesn't work from Unity)
Fixed warnings, spelling errors
Bug reporter passed used memory stats
 
                
                
                
                
                
             
         
        
            
            
            
                
                GC allocation reduction in Sound and Ambience systems
Use a coroutine to stop/recycle sounds instead of invokes
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished the prefabs for all of the military addons
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked some prefab settings for the addons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched skins to use categories for rareness/price, instead of setting each individually
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▄▄▇██▆▄▄▄ ▊▉▅▅▉▇▋▍ ▇▌▇▍▆ ▆▌▉▇▄ (▍█▋▋▆▋█ ▌▅▆▊▅▆▅)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed infinite loop in RainSurfaceAmbience
 
                
                
                
                
                
             
         
        
            
            
            
                
                New Blood Impact FX's
New Stab decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed blueprint header
Weapon skin capabilities
 
                
                
                
                
                
             
         
        
            
            
            
                
                workshop skin organisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied delayed stability refresh after load
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added Blood materials and textures
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Unfucked sound template recycling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed all footstep impact FX from animals apart from sand,snow and water.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ocean rendering displacement gaps
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Resized/reformatted some workshop textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some melee weapons not hitting center of the screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chicken no longer suffers from extreme alopecia when running.