reporust_rebootcancel

126,621 Commits over 4,109 Days - 1.28cph!

10 Years Ago
Tree quality slider for the main menu performance options panel
10 Years Ago
new terrain stones texture set
10 Years Ago
Merge from main
10 Years Ago
Wrapping up shore foam
10 Years Ago
Merge from tree-performance (LODing and culling optimizations)
10 Years Ago
Merge from main
10 Years Ago
Tree benchmark tweaks
10 Years Ago
TreePerfTest exposes a seed for reproducible results
10 Years Ago
TerrainTreeBatch is now deprecated
10 Years Ago
LOD range tweaks
10 Years Ago
▍▌▊▆▊▍▊ ▄▇▌█▋, ▇▉▄▇, ▉▊▊█▌▆▊▅
10 Years Ago
Merge from main
10 Years Ago
Fixed broken "Particle/Water Drop" shader
10 Years Ago
backup textures
10 Years Ago
Skin icons
10 Years Ago
Item name fixes
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
diagnose the int64 NRE in status
10 Years Ago
▅▍▇▌▊▄▉▊▆ ▇▆▍▊+▊▋▊▉▌██▍▌▌
10 Years Ago
10 Years Ago
fixed heli crate bounds
10 Years Ago
10 Years Ago
Left-over changes
10 Years Ago
First shore foam test experiment (close) Displacement fade-out on planar, shallow water beds
10 Years Ago
bugfix
10 Years Ago
back up daily progress plus new sand splat, new rock splat
10 Years Ago
Merged changes meant for main branch
10 Years Ago
Increased hurt blood overlay intensity to 1.0
10 Years Ago
Fixed vertex lit particles in dx9; limited vertex lights to 6 Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
10 Years Ago
heli crates are now lootable if the fire is extinguished in water
10 Years Ago
Merge from main
10 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
10 Years Ago
Industrial light fixtures particles cull
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
cliff prefabs backup
10 Years Ago
Removing some deprecated stuff from TerrainConfig
10 Years Ago
Sat dish add to heightmap on rocks
10 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
10 Years Ago
backup
10 Years Ago
El cheapo particle scattering/fog
10 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
10 Years Ago
Tree benchmark scene Tree culling and LODing optimizations Tree quality convar
10 Years Ago
backup
10 Years Ago
backup