reporust_rebootcancel

126,628 Commits over 4,109 Days - 1.28cph!

10 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
10 Years Ago
backup
10 Years Ago
El cheapo particle scattering/fog
10 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
10 Years Ago
Tree benchmark scene Tree culling and LODing optimizations Tree quality convar
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
Merge from water 2.8
10 Years Ago
Fixed issues in DX9
10 Years Ago
Physics Tests
10 Years Ago
starting to be happy with procgen larger formation spawn rules generic rock prefabs update
10 Years Ago
Fixed underwater mask in GL/OSX
10 Years Ago
Moved camera near plane corner computation code to MainCamera.cs and Camera.cginc; added latter Moved scattering code to relevant TOD shader includes
10 Years Ago
Merge from main
10 Years Ago
Changed number of border mesh rings to 64 to improve per-vertex scattering calcs (worth extra triangles); updated Water prefab Tiny water vertex shader optimization
10 Years Ago
RustBuilder debugging
10 Years Ago
Network read/write optimizations
10 Years Ago
Skip rivers in underwater shader due to (#294); needs proper river bounds for underwater treatment
10 Years Ago
backup
10 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
10 Years Ago
merge from main
10 Years Ago
m249 balance
10 Years Ago
autoturrets can't be placed completely under water anymore
10 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
10 Years Ago
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10 Years Ago
Fixed server DoRemoves NRE
10 Years Ago
Profiling + optimizations
10 Years Ago
disabled rain collisions (perf)
10 Years Ago
merge from main
10 Years Ago
Updated cave with new rocks Updated river bedrocks Updated source rocks Updated overhang rocks And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
10 Years Ago
Expose build id to server info
10 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
10 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
10 Years Ago
Rock flat files
10 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
10 Years Ago
Added new copy shader; removed deprecated one
10 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
10 Years Ago
Updated river shader
10 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
10 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
10 Years Ago
Server perf tweaks
10 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
10 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
10 Years Ago
Fixed external gates collapsing
10 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
10 Years Ago
backup
10 Years Ago
cleanup/missing files
10 Years Ago
beachside and underwater rocks backup
10 Years Ago
Fixed duplicated symbol in blendlayer shaders
10 Years Ago
underwater rocks do not use terrain projection