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117,490 Commits over 3,987 Days - 1.23cph!

11 Years Ago
Fixed construction guide shader Fixed player sticking head through ceiling Fixed not unducking Fixed player collider sometimes being sidewards Fixed door falling off (!) Removed rigidbodies from a bunch of static-y stuff Disabled network sleeping (perf test)
11 Years Ago
Made SpawnHandler resolution configurable (1024x1024 for now)
11 Years Ago
Fixed beaches 3 tree billboards
11 Years Ago
Sky dome ambient color tweaks
11 Years Ago
More profiling when sending snapshots
11 Years Ago
fixed vm_rock missing event errors
11 Years Ago
Fixed NRE on server with clothes swapping Changed linux server not to ship steamclient.so
11 Years Ago
Made all scenes use tricolor ambient light
11 Years Ago
Time of Day update to 2.1.2 prerelease 1
11 Years Ago
Tweaking so out of memory errors get bucketed the same Fixed NRE in PlayerInput.ClientTick Re-enabled water reflection (perf test) Wolf now uses mesh collision Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
11 Years Ago
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
11 Years Ago
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
11 Years Ago
Actual iceberg metas this time.
11 Years Ago
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
11 Years Ago
Asset files for the remaining icebergs.
11 Years Ago
Fixed terrain shaders (white terrain at close range)
11 Years Ago
Disabled PVT until it works again Disabled WaterFogVolume until it stops overlaying everything Increased client connection timeout Deleted skinshader, furshader (not working in u5)
11 Years Ago
shader fixes
11 Years Ago
Sentry error fixes 2
11 Years Ago
Fixed possible NRE on scene unload
11 Years Ago
Fixed billboards
11 Years Ago
Sentry error fixes
11 Years Ago
Include 64bit steam dlls with debug server build Lessen network grid size (perf test)
11 Years Ago
Fixed player being a black shiny blob
11 Years Ago
Added option to make Win32 client debug build Disabled water reflections (huge fps boost - possible Unity5 bug?)
11 Years Ago
Testing whether 64bit versions will allow Development mode now
11 Years Ago
Error reporter per platform
11 Years Ago
Don't fuck with timings (for now) Fixed errors not being reported
11 Years Ago
Disabling gibs (performance test)
11 Years Ago
Fixed more materials Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
11 Years Ago
Recompiled plugins with working UnityEngine.dll (!)
11 Years Ago
Updating properties on models so materials don't get re-created on import
11 Years Ago
More broken materials Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
11 Years Ago
Fixed some broken materials
11 Years Ago
Updated terrain generator test scene
11 Years Ago
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
11 Years Ago
Added some missing meta files
11 Years Ago
crouchwalk/jog animations for playing holding a pistol
11 Years Ago
Fixed billboards being massive (they're still broken though)
11 Years Ago
More fighting with CoherentUINet.dll
11 Years Ago
Re-compiled plugins with new UnityEngine.dll
11 Years Ago
Fixed some pink materials.
11 Years Ago
Fixed warnings in TerrainSkin and beautified its code a little
11 Years Ago
Removed shadow softener until it's updated for Unity 5 support
11 Years Ago
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
11 Years Ago
Fixed 32bit windows build not copying coherent libraries properly Removed some unneeded server debug output
11 Years Ago
Fixing CoherentUINet.dll complete fuckabout
11 Years Ago
Changed render-path to new deferred
11 Years Ago
Disabled motion blur properly, in effects convars
11 Years Ago
Player materials Disabled Amplify Motion until D can fix it for U5