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127,863 Commits over 4,201 Days - 1.27cph!

10 Years Ago
Enabled ocean tesselation in water q=1
10 Years Ago
Ambience quality levels + benchmark
10 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
10 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
10 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
10 Years Ago
Fixed missing icons on small furnace
10 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
10 Years Ago
Building block despawn optimization (when leaving network groups)
10 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
10 Years Ago
perf 6 displays async task status
10 Years Ago
Merge from main
10 Years Ago
Added warmup test to procmap benchmark (tests if performance is worse until pools are filled)
10 Years Ago
the player now holds the guitar properly in 3rd person
9 Years Ago
Merging 14378 to main
9 Years Ago
Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
9 Years Ago
9 Years Ago
Merged ambience & warmup benchmarks to main
9 Years Ago
9 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
9 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
9 Years Ago
More procmap tests
9 Years Ago
Call SetHierarchyGroup in standalone too
9 Years Ago
Re-added ambience & warmup benchmarks
9 Years Ago
horst attack anim tweak
9 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
9 Years Ago
can drink last 50ml from bota bag
9 Years Ago
waterbarrels prevent building fix
9 Years Ago
Lifted sleeping pose to fix looting exploit
9 Years Ago
Updated start pose of wake up anim
9 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
9 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
9 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
9 Years Ago
9 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
9 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
9 Years Ago
9 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
9 Years Ago
Fixed rust/std blend layer shader compilation errors
9 Years Ago
Merged shader changes from main
9 Years Ago
Fix for RUST-823
9 Years Ago
Added fog benchmark Removed fog from rain benchmark
9 Years Ago
Fixed warning in rust/std cloth shader
9 Years Ago
wip test code + shadow mask computation fix for log z
9 Years Ago
Some scattering and fog fixes Touched water shaders
9 Years Ago
Sleeping anim .meta change
9 Years Ago
Shader fix for RUST-831
9 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
9 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
9 Years Ago
Removed some unused garbage
9 Years Ago
Climate prefab update