128,758 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed revz loading in DX9 broken (RUST-907)
Cleaned up reverse depth code a bit
                
                
                
                
             
         
        
        
            
            
            
                
                Warn when physics buffers get too small
                
                
                
                
             
         
        
            
            
            
                
                Increased physics buffer size
                
                
                
                
             
         
        
            
            
            
                
                Fixed water going nuts after alt+enter
Fixed water foam disappearing/reappearing after alt+enter
Increased water smoothness a bit
                
                
                
                
             
         
        
            
            
            
                
                Fixed SavasIsland tier 1 loot crate
                
                
                
                
             
         
        
        
            
            
            
                
                Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
                
                
                
                
             
         
        
            
            
            
                
                Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
                
                
                
                
             
         
        
            
            
            
                
                Fixed revz FX/pixelate (censor) shader + a few others
                
                
                
                
             
         
        
        
            
            
            
                
                Water Desalinator normal map rebake to be synched with low mesh
                
                
                
                
             
         
        
            
            
            
                
                RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
                
                
                
                
             
         
        
            
            
            
                
                RUST-716 Fix - Collision missing on small section of wall
                
                
                
                
             
         
        
            
            
            
                
                F1 menu dev layer toggles can be accessed by admins as well
                
                
                
                
             
         
        
            
            
            
                
                Resources are allowed to spawn in cupboard radius
                
                
                
                
             
         
        
        
            
            
            
                
                Building structures - Silos models/LODs/COLs and prefabs
Powerplant update
                
                
                
                
             
         
        
            
            
            
                
                Throwable weapon anim changes, animator update & events
                
                
                
                
             
         
        
            
            
            
                
                Added different anims for shallow and deep surface
Added ligth based projection
Active only on Q >= 1
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged water caustics to main
                
                
                
                
             
         
        
            
            
            
                
                Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon attachments leaking their entities to clients
                
                
                
                
             
         
        
            
            
            
                
                Reset all AH values on disconnect
                
                
                
                
             
         
        
            
            
            
                
                Fixed revz DX9 whiteout player preview model (RUST-950)
                
                
                
                
             
         
        
        
            
            
            
                
                More item pickup/drop ui sounds
                
                
                
                
             
         
        
            
            
            
                
                Added caustics wind scrolling + mat param; default = just enough to be noticeable
Added caustics tiling + mat param; default = halved from previous, larger spacing
                
                
                
                
             
         
        
            
            
            
                
                Merged in caustics changes from wrong branch
                
                
                
                
             
         
        
            
            
            
                
                added muzzlebrake and muzzleboost  models / materials / prefabs
                
                
                
                
             
         
        
            
            
            
                
                added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun )
changed some of the player animations to synch up better with the world model animations
fixed attachment points for semi_auto pistol
                
                
                
                
             
         
        
            
            
            
                
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                Updates to Throwable hatchet prefabs/animators/ironsights
                
                
                
                
             
         
        
            
            
            
                
                Tweaked water caustics a bit
Fixed revz underwater thickness
                
                
                
                
             
         
        
            
            
            
                
                Removed aim condition from stone hatchet animator
Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
                
                
                
                
             
         
        
            
            
            
                
                Fixed animator warnings on non-throwable weapons
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
                
                
                
                
             
         
        
            
            
            
                
                deleted uneeded hatchet anims
                
                
                
                
             
         
        
            
            
            
                
                Disabled player and projectile collision on all farmed plants
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water catchers using the protection properties of metal building blocks
                
                
                
                
             
         
        
            
            
            
                
                Few changes to prevent gbuffer occlusion replacement, accumulate changes instead
More LSO changes
                
                
                
                
             
         
        
        
            
            
            
                
                Building Structure - Water tower - model/LODs/Prefab
Trainyard/WTP backup
                
                
                
                
             
         
        
            
            
            
                
                Fix for PhysicsEffects error when collision.contacts is empty
                
                
                
                
             
         
        
            
            
            
                
                muzzlebrake/muzzleboost first pass
broken implementation of attachments coming off weapons