127,430 Commits over 4,109 Days - 1.29cph!
Tweaked clutter rock scale so they're not as easily confused with collectible ores
Rocket factory progress / new paths throughout the level
Fixed effects.bloom disabling the effect instead of switching between low and high quality
Mine loot in mines.
Various fixes.
recoil compensation baseline
only enabled on ak47 and lr300 to test (some bugs left)
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
Renamed junkpiletest to junkpile_a
Moved powerline poles to world layer
Military tunnel topology tweak (RUST-1516, RUST-1580)
Always enable prefab pool / prefab info debug modes in the editor
Disabled lighthouse doors temporarily
Doubled floor spike health (meh, I know)
Rocket factory / new walkway layout and puzzles
Nobuild zone tweaks & other small stuff
Lift_no_doors prefab/anim controller
Restored light fume particle effect material
some fixes on the rocket_crane type lift
replaced lifts inside factory with door-less version so we can jump in and out while in movement
Maybe I'll put it into the right branch.
Add ability to limit voice counts for individual sounds globally
Global voice limiting on bullet impacts (shotgun trap perf fix)
Add shotgun trap sounds
applied new recoil etc to most weapons and balanced them
added uniform shake effect to guns
manifest, recoilcomp convar
merge into main
pump shotgun costs 5 less hqm
skin approval
skin icons
missing file (compile)
thompson 10 hqm cheaper
ak47 has 50% more durability
lift animation controller for 12,18,21 meters, updated lift prefabs individually in the factory shafts
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
Prefab preprocessing fixes (RUST-1463, RUST-1664)