127,458 Commits over 4,109 Days - 1.29cph!
Enabled some disabled stuff.
slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
Attempt at fixing broken reflections on hapis rivers
Adjusted emissive materials to match new intensity scale
Fixed vending machine entity having itself as a child object (lolwut?)
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Clamp screen blood effect lighting to 0-1
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
Temporary workaround for hapis mt signs decal bug
Rocket factory / mesh optimizations / tweaks / various fixes
launch site office buildings and planters final meshes/prefabs/cols
updated prefab links for office buildings in launch site
Rocket factory progress /backup
fixed python smoke screen
Interiors WIP for the second largest office building, scene update
nook & cranny cliffs instead of dull flat mountain slopes wip
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▆▆▄▇█▋▅▄ ▅▆▋▊▊▇▄▊ / ▌▅▆ ▌▆▇▋▍▉▅▇▌▇ ▆▆▆█ ▊▉▊▉▉▅▆█ ▍█▅▊▉▋ ▌▄▅ ▅▆▉▆█▌ ▉▄▋▆ (+ ▇▇▋▍▄█▆▄ ▋█▅▇▍▍█▆ ▌▉▇▄▇█▋▆▄▍▋ ▅▆ ▋▄█ ▋▌▍▅▅█)
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Let's delete these third party assets and see what happens
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Subtracting decal workaround at
20934
Touched decal shaders after workaround subtraction
Fixed fucked up viewmodel flickering when spamming RMB
Rocket factory rail tracks
checkpoint greybox
office interiors LODs/COLs/Prefabs
scene update
Rocket scaffolding progress
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Rocket scaffolding scene update
Forgot to save after adding a comment
Added internal/replacement decal shaders to always included list