162,024 Commits over 4,597 Days - 1.47cph!

12 Years Ago
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional) Improved gunshot sounds for some guns (WIP)
12 Years Ago
Language selection icon, explanation
12 Years Ago
Hapis watermap, radiation and loot. Oak errors. Network++
12 Years Ago
Fixing trees for real.
12 Years Ago
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal added script that enables the RPG viewmodel to swap out different RPG types added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
12 Years Ago
small fix to the SwapRPG script.
12 Years Ago
fixed bullet texture on revolver
12 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
12 Years Ago
added high velocity rocket (wip)
12 Years Ago
Fixed screenspace water
12 Years Ago
Small water tank fix.
12 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
12 Years Ago
Made singleton class more robust (handle pre-init access)
12 Years Ago
merge from main
12 Years Ago
Fixed flag being blurry Fixed message spam when using hammer Fixed message spam in inventory Distribute textures in seperate, smaller asset bundles
12 Years Ago
fixing rotations and scales of rpg fbx's
12 Years Ago
Added concrete barricade Added stone barricade Added sandbag barricade Added floor spikes
12 Years Ago
Added fast LOD component for static objects (using the LOD grid)
12 Years Ago
Fixed server not saving stats properly
12 Years Ago
In editor etc, show english until phrases generated
12 Years Ago
Optimized LOD grid performance Optimized LOD object memory usage
12 Years Ago
Fixed highest LOD not triggering sometimes
12 Years Ago
LOD grid default parameter value tweak
12 Years Ago
Converted rocks in procedural map to use the LOD grid (less memory, better performance) Disabled per-layer culling on the camera
12 Years Ago
fixed the scale/rotation of the various RPG types on the viewmodel
12 Years Ago
Bundles/Common tests
12 Years Ago
Build path fix
12 Years Ago
Build process tweak
12 Years Ago
merge from main
12 Years Ago
merge from main
12 Years Ago
Hapis stuff. Network++
12 Years Ago
Entity, collider, rigidbody diagnostics on dump command
12 Years Ago
Don't transmit voice to disconnected players, even though it works and they could hear you from another server Fixed asset bundle build target
12 Years Ago
This should fix the steam ui opening sometimes when pressing space
12 Years Ago
smoke grenade viewmodel and worldmodel
12 Years Ago
More gunshot pass 2 tweaks. Bang bang!
12 Years Ago
merge from main
12 Years Ago
merge from main/gunshots2
12 Years Ago
hit marker sound for helk
12 Years Ago
Hapis patch candidate. Atmospheric tweaks. Network++
12 Years Ago
Proper ammotype change prediction ServerProjectile aimcone calculated on server
12 Years Ago
merge from main
12 Years Ago
added supply signal
12 Years Ago
missing files
12 Years Ago
Builder tweaks
12 Years Ago
Delete old eac0.bin when generating hashes
12 Years Ago
Force LOD grid init when accessed for the first time
12 Years Ago
Hash order tweaking
12 Years Ago
added headshot sound
12 Years Ago
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)