141,522 Commits over 4,505 Days - 1.31cph!

9 Years Ago
Fixed minor issue that caused incorrect star positions relative to the sun and moon
9 Years Ago
Added face culling option to core/generic
9 Years Ago
Fixed 275 compiler warnings
9 Years Ago
Bundle splits (added a third texture bundle)
9 Years Ago
Updated bundle split tool
9 Years Ago
Treat warnings as errors - let's see how this goes
9 Years Ago
Compile fix
9 Years Ago
Compile fix
9 Years Ago
Compile fix
9 Years Ago
uv tweaks
9 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
9 Years Ago
Improved load balanced execution of AI.
9 Years Ago
Added a couple new convars to control the ai execution.
9 Years Ago
Fixed a few more warnings
9 Years Ago
More terrain blend map work, better technique Anchors fix to power sub stations
9 Years Ago
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
9 Years Ago
Unpacked all materials (for now)
9 Years Ago
9 Years Ago
Fixed a few materials
9 Years Ago
9 Years Ago
Rolling back 2017.3 changes
9 Years Ago
ProjectVersion.txt
9 Years Ago
Reapplied 25502 + 25504
9 Years Ago
Meta files
9 Years Ago
Bundle splits
9 Years Ago
Added file.debug convar
9 Years Ago
Cherry picking 25511
9 Years Ago
Merge from unity_2017.1.3
9 Years Ago
skin approval
9 Years Ago
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
9 Years Ago
Military tunnels entrance lighting volume fix
9 Years Ago
Potential fix for "_MainTex" UI error when opening map
9 Years Ago
Fixed OnViewModeChanged NRE
9 Years Ago
Enabled player death database again
9 Years Ago
Potential fix for another "_MainTex" UI error
9 Years Ago
Chainsaw for goosey/ prefab/fbx/ textures/materials
9 Years Ago
optimized the footIK (it ignores the "debris" layer)
9 Years Ago
Fixed core/foliage edge mask default values causing clipping errors
9 Years Ago
flight tests
9 Years Ago
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
9 Years Ago
LR desc fix
9 Years Ago
Fixed client entity building ID not resetting when pooled
9 Years Ago
Potential fix for another "_MainTex" UI error
9 Years Ago
Reapplied changes
9 Years Ago
Bed can be repaired Bed can be picked up with hammer + building priv
9 Years Ago
Misc convar description spelling Misc options menu spelling
9 Years Ago
Adjusted reflection quality 1 World reflection quality defaults to 2
9 Years Ago
Nuked core/generic(SRM)
9 Years Ago
Added two-sided lighting option to core/foliage and core/generic; moved + cull to top Added shadow bias and intensity control to core/foliage Fixed tint not applied on translucency in core/foliage Replaced core brdf luminance function; touched relevant shaders
9 Years Ago
Fixed foliage shader face culling defaulting to back Moved derive tangents to coreutils