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1,259 Commits over 487 Days - 0.11cph!

25 Days Ago
Merge from distance2d_fix
25 Days Ago
- Fix Distance2D methods in BaseEntity returning 3D rather than 2D distance. Replace usages of these with the 3D distance to not change previous behaviour, all look like they work well enough despite having used 3D distance all along - Change Distance2D in Vector3Ex to return Magnitude2D of both vectors rather than the 3D distance calculation with discarded Y components. Remove the "replace this" comment
25 Days Ago
Add achievement for distance travelled via vine swinging Add dictionary for lifestory generic stats for faster setting and value lookup Make genericStatKey on LifeInfographicStat non serialized as it's only ever set at runtime
26 Days Ago
Merge from main
26 Days Ago
Merge from main
28 Days Ago
Merge from main
33 Days Ago
Allow base ResourceEntity's to spawn gibs when depleted
33 Days Ago
Merge from itemdesc_alignment_fix
33 Days Ago
Change item description text horizontal alignment in GameUI.Inventory from Justified to Left Fixes the characters looking stretched and inconsistent between item description strings. Justified also never applies to the last line, so only the last line would look normal Before https://files.facepunch.com/martynchapman/2026/September/09_21-26-VitalXuanhuasaurus.png After https://files.facepunch.com/martynchapman/2026/September/09_21-26-FractalSpidermonkey.png
33 Days Ago
Merge from headitem_overlays_fix
33 Days Ago
- Fix heavy plate helmet and diving mask screen overlays disappearing when downed or dead - Fix heavy plate helmet audio muffling being cancelled by the wounded mixer snapshot. Muffling now has its own lowpass stage on the In Game and Player Voices groups, so it can mix with other snapshots instead of competing for the one snapshot slot - Helmet muffling is inactive for snapshots like CCTV and Underwater as that felt correct - Remove UIPrisonerHoodOverlay, it's overriden behaviour is what the base class UIBlackoutOverlay does by default now
34 Days Ago
Add support for initiating NPC conversations over telephones
38 Days Ago
Add achievement for killing a player with a mortar shell
38 Days Ago
Add achievement for renting an apartment
38 Days Ago
- Add new achievement for inserting a heavy fuse into the power plant - Can now get the player responsible for item moves in an ItemContainer. Needed for this achievement and also fixes the analytics event for inserting heavy fuses sometimes using the wrong player - Cleanup some of the new clan achievements code
39 Days Ago
Fix paintball gun item data not updating colour upon being equipped
39 Days Ago
More null guards, including against sounds
39 Days Ago
Guard against accessing null particle systems in PowergridEngineFx
40 Days Ago
Fix for paintball guns appearing with wrong colours which keeps player last applied colour the preferred option
41 Days Ago
Disabled playOnShow on blocker stage change particle FX
41 Days Ago
Merge from main
41 Days Ago
Add some prevent movement colliders to the barrel blockers which persist between destruction stages
41 Days Ago
Fix potential mismatch of enabled colliders on server and client on monument blockers Fix collapse blocker holding invalid reference to one of its colliders
52 Days Ago
Merge from setflag_remove
52 Days Ago
Fix SetFlagLocal compile error
53 Days Ago
Merge from setflag_remove
53 Days Ago
Remove obsolete SetFlag and replace existing usages with the disposable pattern
53 Days Ago
Setup the viewmodel drop animation that's been unused for years on various grenades
53 Days Ago
Hook up damage state change FX on all blockers
54 Days Ago
Better handling of clan score
54 Days Ago
Adjust conversation readout timings again
54 Days Ago
Initial setup of repairable helipad at bandit camp Buying air vehicles from the vendor is disabled until players contribute enough resources to repair the helipad. Works similar to constructing siege weapons Once repaired stays repaired for the wipe Placeholder art whilst helipad is under construction
54 Days Ago
Setup 3 new clan related achievements
55 Days Ago
Merge from MonumentBlockers
55 Days Ago
Fix blocker mesh issues flagged by automated tests
55 Days Ago
Merge from MonumentBlockers
55 Days Ago
Codegen, manifest
55 Days Ago
S2P military tunnel, oilrig, launch site
55 Days Ago
Merge from main
55 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
56 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
56 Days Ago
Merge from powerline_power_change
56 Days Ago
More misc code cleanup
56 Days Ago
Merge from m15_modslots_fix
56 Days Ago
Export test list
56 Days Ago
RidableHorse.prefab
56 Days Ago
Merge from main
56 Days Ago
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