userMartyn Chapmancancel
reporust_rebootcancel

769 Commits over 365 Days - 0.09cph!

37 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
37 Days Ago
Merge from main
41 Days Ago
Merge from 3p_spectator_improvements
41 Days Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
41 Days Ago
Merge from main
42 Days Ago
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
42 Days Ago
Setup anim events for toggling visibility of arrows on worldmodel
42 Days Ago
Merge from main
44 Days Ago
Merge from 3p_spectator_improvements
44 Days Ago
Viewmode fixes: - Now need to press shift+F3 to set additional viewmodes. Just pressing F3 will only toggle between standard 1st and 3rd person. - SpectatePlayer should now return the correct currentViewMode during both spectate and demo playback. Removed hack for getting the viewmode - Can now switch between all viewmodes during demo playback - Fix SpectatorMode.Update not being called in third person during demo playback
46 Days Ago
Merge from 3p_spectator_improvements
46 Days Ago
Codegen
46 Days Ago
Merge from main
48 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
49 Days Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
49 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
50 Days Ago
Merge from 3p_spectator_improvements
50 Days Ago
Fix potential NRE when starting debug camera
51 Days Ago
Merge from viewmodel_early_disable_fix
51 Days Ago
Move viewmodel clear config file
51 Days Ago
Merge from viewmodel_early_disable_fix
51 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
51 Days Ago
Merge from main
51 Days Ago
Merge from heldentity_preprocess_fix
51 Days Ago
Fix NRE in HeldEntity.PreProcess
51 Days Ago
Merge from 3p_spectator_improvements
51 Days Ago
Merge from main
51 Days Ago
Merge from viewmodel_early_disable_fix
51 Days Ago
Applied to other grenade types, bandage and medical syringe
51 Days Ago
Fix issues with camera reset lerp
52 Days Ago
- HeldEntity and BaseViewModel now find and cache which anim clips are valid for persisting in PreProcess rather than in DoPrepare and being serialized to each prefab. Makes it easier to quickly test in editor and no prefab diffs - General cleanup of the code - Fix not checking if the animation controller playable is valid in PlayerModel.IsGoingToPlayClearHoldTypeAnim - Remove some garbage allocs in AnimationEvents - In AnimationEvents.TryCacheEventReceivers always check its parent for any other IAnimationEventReceiver. No current viewmodel for which this would have been a problem for, but because it can support more than one event receiver felt like a bug waiting to happen
52 Days Ago
Merge from main
55 Days Ago
Fix exhaust VFX not playing correctly on chainsaw viewmodels
55 Days Ago
Merge from chainsaw_exhaust_vfx_fix
55 Days Ago
Rename FirstPersonSpectatorMode to SpectatorMode and invoke it when spectating in the third person camera Fixes a few things only working in the first person spectate camera
56 Days Ago
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56 Days Ago
Fix third person player sounds not working correctly in spectator mode Fix previous commit breaking the cycling order of the camera viewmodes
57 Days Ago
Compile fix UIPrisonerHoodOverlay
57 Days Ago
Merge from main
57 Days Ago
Replace LocalOrSpectatePlayer property with GetLocalOrSpectatePlayer() that will always prefer to return the currently spectated player regardless of current camera viewmode Replaced property with getter method to make it clearer that we should prefer to cache the player rather than repeatedly fetching Checked and replaced all the previous usages. Many files touched, many minor bugs fixed due to the spectate player value having been wrong. Definitely* no new bugs introduced
58 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player
58 Days Ago
Merge from main
58 Days Ago
Merge from viewmodel_early_disable_fix
58 Days Ago
Merge from main
59 Days Ago
Cleanup
59 Days Ago
Merge from npc_gesture_heldentity_fix
59 Days Ago
NPC's now use the server gesture start method rather than sending player signals, fixes them not hiding their currently held entities when starting gestures Added faster dictionary lookups to GestureCollection
60 Days Ago
Merge from main
60 Days Ago
String material texture offset gets updated according to the current rotation of the wheel bone
2 Months Ago
Merge from main