411 Commits over 214 Days - 0.08cph!
Merge from naval_missions
Dialogue adjustment for Floating Citizen
Dialogue fixes for Lumberjack and Floating Citizen
Merge from readout_animations_fix
Update viewmodel prefab with new mesh renderer display fixes
Merge from /naval_update/lr300_space_display_animations
Merge from item_ownershipsshare_free
Free ownershipShared list if not null on Item pool reset
Make ammo readout animations work with new mesh renderers
Merge from changeset
138978 (mission change and leak fix)
Merge from naval_missions
Remove time limit from boat scientist hunt mission
Fix
138975 2.0
Merge from naval_missions
Merge from changeset
138975 (another leak)
Merge from changeset
138967 (fix leaky lists)
Merge from naval_missions
Fix leaky lists on the server relating to missions
Merge from naval_missions
Don't error log about out of bounds if mission has no rewards, just return
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
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Cherrypick from
138740 (fix player teams error in kill entity mission event)
Merge from naval_missions
- Don't process 'kill entity' mission events if the kill came from a suicide
- When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null
- Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
Merge from naval_missions
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions
- Also fixed objective map and compass markers for those missions not working as they should
- Fix being able to focus on invisible objective map markers
Merge from naval_missions
Tropical1 terrain colliders are now on the terrain layer
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again.
Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
Allow multiple animation event receivers to receive events on viewmodels
Cherrypick from
138603 (mission fixes)
Merge from naval_missions
- Fix tutorial conversations and mission progression
- Fix mission discrepancy warning log which would appear during tutorial
- Fix potential out of bounds exception when accessing mission rewards
Merge from naval_missions
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
NPC's can now have dialogue when you go to talk to them to complete missions.
Set this up for all the new naval missions.
Conversations now exit upon pressing the button to complete a mission.
Merge from naval_missions