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411 Commits over 214 Days - 0.08cph!

49 Days Ago
Merge from naval_update
49 Days Ago
Merge from naval_update
49 Days Ago
Merge from naval_missions
49 Days Ago
Rebuild phrases
49 Days Ago
Merge from main
49 Days Ago
Merge from naval_update
49 Days Ago
Dialogue adjustment for Floating Citizen
49 Days Ago
Dialogue fixes for Lumberjack and Floating Citizen
49 Days Ago
Merge from readout_animations_fix
49 Days Ago
Update viewmodel prefab with new mesh renderer display fixes
49 Days Ago
Merge from /naval_update/lr300_space_display_animations
49 Days Ago
Merge from item_ownershipsshare_free
49 Days Ago
Free ownershipShared list if not null on Item pool reset
49 Days Ago
Make ammo readout animations work with new mesh renderers
49 Days Ago
Merge from changeset 138978 (mission change and leak fix)
49 Days Ago
Merge from naval_missions
49 Days Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
49 Days Ago
Merge from naval_missions
49 Days Ago
Merge from changeset 138975 (another leak)
49 Days Ago
Another leak 💦🔧
49 Days Ago
Merge from changeset 138967 (fix leaky lists)
49 Days Ago
Merge from naval_missions
49 Days Ago
Fix leaky lists on the server relating to missions
50 Days Ago
Merge from naval_update
50 Days Ago
Merge from naval_update
50 Days Ago
Merge from naval_missions
50 Days Ago
Don't error log about out of bounds if mission has no rewards, just return
50 Days Ago
Fix y offset not working
50 Days Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
50 Days Ago
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50 Days Ago
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52 Days Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
52 Days Ago
Merge from naval_missions
52 Days Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
53 Days Ago
Merge from naval_missions
53 Days Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
53 Days Ago
Merge from naval_update
53 Days Ago
Merge from naval_missions
53 Days Ago
Tropical1 terrain colliders are now on the terrain layer
53 Days Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
53 Days Ago
Allow multiple animation event receivers to receive events on viewmodels
53 Days Ago
Merge from naval_update
53 Days Ago
Cherrypick from 138603 (mission fixes)
53 Days Ago
Merge from naval_missions
53 Days Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
54 Days Ago
Merge from naval_missions
54 Days Ago
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
54 Days Ago
Merge from naval_update
54 Days Ago
NPC's can now have dialogue when you go to talk to them to complete missions. Set this up for all the new naval missions. Conversations now exit upon pressing the button to complete a mission.
55 Days Ago
Merge from naval_missions