userMartyn Chapmancancel
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1,259 Commits over 487 Days - 0.11cph!

17 Days Ago
Merge from livestock_wool_conversation_fix
17 Days Ago
Show a dialogue option enquiring about wool with the livestock vendor NPC regardless of wool in player inventory Various other small fixes to conversation tree
17 Days Ago
Merge from livestock_deathfx_fix
17 Days Ago
Merge from livestock_deathfx_fix
17 Days Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
18 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
18 Days Ago
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
18 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
19 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
19 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
19 Days Ago
Merge from main
19 Days Ago
Merge from main
19 Days Ago
Mergee from heldentity_persist_anims_subsystems_fix
19 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
19 Days Ago
Adjust F1 grenade drop clear anim event timings
19 Days Ago
Merge from main
19 Days Ago
Merge from powerplant_fuse_pop_scaling
19 Days Ago
Remove redundant int for tracking inserted fuses in PowergridManager
19 Days Ago
Add settings for scaling powerplant heavy fuse decay rate based on current server pop. Convars for low pop cutoff, high pop cutoff, scale at which fuses should decay when at or below low pop.
19 Days Ago
Merge from heldentity_persist_anims_subsystems_fix
19 Days Ago
Only run fallback check against stuck persisted animations when necessary
19 Days Ago
Add persist settings to player model animations for the entities which used to have these, before these anims got replaced Add a fallback in case of us ending up stuck in an animation that we were persisting but never received a clear event for
19 Days Ago
- Fix held entity persist player model animations (after using last item in a stack) not working with animation subsystems - Remove a redundant List.Contains in AnimationSubSystem.ReleaseHandle
20 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
21 Days Ago
Merge from airwolf_repairable_pad 🚁
21 Days Ago
Manifest
21 Days Ago
Adjust helipad repair requirements
21 Days Ago
Merge from main
21 Days Ago
Code support for latest art assets Adjust convar behaviours
21 Days Ago
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
21 Days Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
21 Days Ago
Merge from monumentisland_foliage_fix
21 Days Ago
Fixes for latest art assets
22 Days Ago
Merge from fusebox_inserted_item
22 Days Ago
Merge from main
22 Days Ago
S2P all the monuments containing fuseboxes
22 Days Ago
Remove unused clan score event on RespawnableLootFridge
22 Days Ago
Merge from main
24 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
24 Days Ago
Forgot to push localization changes
24 Days Ago
Merge from boatvendor_dialogue_fix
24 Days Ago
Merge from main
25 Days Ago
Merge from boatvendor_dialogue_fix
25 Days Ago
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
25 Days Ago
Merge from main
25 Days Ago
Cleanup
25 Days Ago
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25 Days Ago
Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
25 Days Ago
Merge from distance2d_fix
25 Days Ago
Skip the Y component subtract in Vector3Ex.Distance2D