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138 Commits over 92 Days - 0.06cph!

16 Days Ago
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16 Days Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
18 Days Ago
Revert change to calculating distance on MissionPoint
18 Days Ago
Revert bad file change from merge
18 Days Ago
Merge from mission_create_streamlining
18 Days Ago
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
18 Days Ago
Pickup toast message keys now correctly display when using DebugLanguage 1
27 Days Ago
Merge from open_your_eyes
27 Days Ago
Fix issue where character eyes could remain closed.
30 Days Ago
Merge from pickup_toast_translation_fix
30 Days Ago
Rebuild phrases
30 Days Ago
Fix translations for pickup error toast messages
31 Days Ago
Merge from door_lock_pickup
31 Days Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
31 Days Ago
WIP changes to mission editor. Changes summary: - Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type. - Renamed some fields on BaseMission and added tooltip descriptions. - Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider. - Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.
39 Days Ago
Merge from changelog_fix
39 Days Ago
Merge from spraycan_toast
39 Days Ago
Merge from pickup_toasts
39 Days Ago
Merge from gamemodes_workbench_fix
39 Days Ago
Merge from fix_uselegacyworkbenchinteraction
39 Days Ago
Fix convar server.uselegacyworkbenchinteraction
39 Days Ago
Fix workbench tech trees being wrong in softcore. Reverts previous change to vanilla gamemode, should no longer be neccessary. All gamemode tech trees should now be functioning correctly.
42 Days Ago
Fix workbench tech trees in vanilla gamemode
43 Days Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
43 Days Ago
Move field to server only
43 Days Ago
Fix compile error
43 Days Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
44 Days Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
45 Days Ago
Fix camera position not updating when recentering map view
45 Days Ago
Upon first time opening map automatically centre on player
45 Days Ago
Merge from main
46 Days Ago
Update changelog
46 Days Ago
Merge from hardcore_refresh
46 Days Ago
Merge from main
49 Days Ago
Merge from tugboat_toot
49 Days Ago
Configure max horn time and rate limit
49 Days Ago
Merge from main
49 Days Ago
Merge from compass
49 Days Ago
Needle now moves when tapped during admire animation
49 Days Ago
Adjust needle swing settings, now settles faster from big swings
49 Days Ago
Merge from compass
49 Days Ago
Merge from main
49 Days Ago
Remove last uses of node shortnames
50 Days Ago
NPC statements now copied over too
50 Days Ago
Post node data copy
50 Days Ago
Pre node data copy
50 Days Ago
Merge from ammocontainer_garbage
52 Days Ago
Merge from main
52 Days Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable