userMartyn Chapmancancel
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620 Commits over 304 Days - 0.08cph!

2 Months Ago
Merge from main
2 Months Ago
- Paintball gun no longer applies paintball colours to the particle effects of entities which have custom impact effects setup - Fixed train bell dinging every time we just wanted to know what its impact effect is. Bell now dings when it's attacked
2 Months Ago
Add DecalOffset component to allow decals to be offset along their relative y-axis Added this to paintball decals to fix most issues of them not appearing on some building surface types. Still an issue for the hard side of shipping container walls, might need an additional option to set per surface type.
2 Months Ago
Fix paintball and pistol ammo english strings
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Fix paintball impact decals sometimes using generic bullet impacts Other impact effects should now be set to global if the effect happens to land on an entity. Global impact effects have spawn distance behaviour disabled if the initiator player is the local player. Looks like a bug, as it was set to be global if we hit non entities.
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Fix some weirdness with how missions were first getting loaded from player state on player entered game Expand log if loaded objective count data is wrong
2 Months Ago
Fix issues with clearing missions when resetting player state
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from deesea_alarm_component_remove
2 Months Ago
Commit dev.sand.mat because it's always popping up
2 Months Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
2 Months Ago
Merge from analytics_warning_fix
2 Months Ago
Fix unreachable code causing compiler warning in AnalyticsManager
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Subtract 141960 fix_npc_flanking
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_missions
2 Months Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
2 Months Ago
Merge from missionreward_stack_fix
2 Months Ago
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission - Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong - Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Merge from main
2 Months Ago
Squash compiler warnings on server profiler test
2 Months Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
3 Months Ago
Merge from artist_pack_dlc
3 Months Ago
Fix paintball impact effects being all fucked up
3 Months Ago
Fix server/none compile errors
3 Months Ago
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
3 Months Ago
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
3 Months Ago
Merge from artist_pack_dlc
3 Months Ago
Merge from main
3 Months Ago
Remove some unnecessary allocations from methods in BaseProjectile