userMartyn Chapmancancel
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1,259 Commits over 487 Days - 0.11cph!

56 Days Ago
Merge from m15_modslots_fix
56 Days Ago
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
57 Days Ago
Misc code improvements for StagedRendererLOD
57 Days Ago
Merge from PlayerMaintainedMonuments
57 Days Ago
Merge from main
57 Days Ago
Merge from pole_entity_delete
57 Days Ago
Manifest Commit meta files from new recycler variant prefabs
57 Days Ago
Delete powerline pole entity Add comment component to powerline_pole_a
57 Days Ago
Merge from powergrid/tentative_recycler_fix
2 Months Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Merge from powergrid/fuse_deterioration
2 Months Ago
Bump minimum decay rate from 6% to 8%
2 Months Ago
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
2 Months Ago
Merge from main
2 Months Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
2 Months Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
2 Months Ago
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
2 Months Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
2 Months Ago
Cherrypick from 160409 (heavy fuse swapping)
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Merge from powergrid/fuse_swap_fix
2 Months Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
2 Months Ago
Merge from powergrid
2 Months Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Merge from powergrid/fuse_swap
2 Months Ago
Merge from powergrid/fuse_deterioration
2 Months Ago
Merge from powergrid/wire_auth
2 Months Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
2 Months Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
2 Months Ago
Can connect wires to the new powerline IO even without building privilege
2 Months Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Powerplant new loot fixes
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
2 Months Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
2 Months Ago
Crate spawn fixes