userMartyn Chapmancancel
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1,259 Commits over 487 Days - 0.11cph!

2 Months Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
2 Months Ago
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
2 Months Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Setup powered turbines at launch site
2 Months Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
2 Months Ago
Remove pitch variation on turbine sounds
2 Months Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Fix sound positions
2 Months Ago
Improve sound loop stop
2 Months Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from powergrid_demo_fix
2 Months Ago
Codegen, compile fix
2 Months Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
2 Months Ago
Merge from lootpanel_nre_fix
2 Months Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
2 Months Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
2 Months Ago
More recycler fixes
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Better green recycler convar fix
2 Months Ago
Fix for green recycler efficiency convar
2 Months Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Run powerplant S2P again
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
3 Months Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Remove debug 15s refresh times lol
3 Months Ago
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket