userMartyn Chapmancancel
reporust_rebootcancel

1,259 Commits over 487 Days - 0.11cph!

4 Months Ago
Merge from main
4 Months Ago
Merge from findobjectsoftype_replace
4 Months Ago
Merge from main
4 Months Ago
Merge from setflag_change
4 Months Ago
Merge from main
4 Months Ago
Bring usages of obsolete SetFlag back to 0 after merge
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from editorshortcut_selectprefabroot
4 Months Ago
Merge from lr300space_display_fix
4 Months Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
4 Months Ago
Compile fix
4 Months Ago
Merge from main
4 Months Ago
Fix compile error
4 Months Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
4 Months Ago
Give barricades blocker its own protection property asset
4 Months Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
4 Months Ago
Replace various usages of FindObjectsOfType with faster FindObjectsByType without sorting Most usages are editor only or convar utils, but get some small gains like speeding up FindMapEntities on server init on a 4.5k map from 189ms to 63ms
4 Months Ago
Manifest Codegen
4 Months Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
4 Months Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
4 Months Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
4 Months Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
4 Months Ago
Disable mipmaps on the LR300 display numbers texture, fixes the ammo readout not rendering Disable biome layer on the number materials, did not appear to be doing anything
4 Months Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
4 Months Ago
Merge from main
4 Months Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
4 Months Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
4 Months Ago
Merge from main
4 Months Ago
Fix buttons always showing as red at lower LOD
4 Months Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
4 Months Ago
Merge from m16a2
4 Months Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
4 Months Ago
Update vm attachment prefab to use complete new FBX asset
4 Months Ago
.meta files
4 Months Ago
Merge from M16A2
4 Months Ago
Update manifest
4 Months Ago
Merge from main
4 Months Ago
Merge from main
5 Months Ago
Allow toggling more than one gameobject based on ammo > 1
5 Months Ago
Forgot the M16
5 Months Ago
Better fix, make setting ammo_true false params its own option on the component
5 Months Ago
Quick fix for ammo_true and false params not being set on viewmodel component
5 Months Ago
Codegen
5 Months Ago
Merge from main
5 Months Ago
Fixes
5 Months Ago
Merge from main
5 Months Ago
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
5 Months Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
5 Months Ago
Merge from ide_warnings_fix