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574 Commits over 273 Days - 0.09cph!

6 Months Ago
Revert change to EditorSettings
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Fix for sound assets not being saved on config, assigned sound assets
6 Months Ago
Fix how phrases were being displayed and edited in conversation graph editor, now utilizes the custom editor for phrases
6 Months Ago
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6 Months Ago
Merge from naval_missions
6 Months Ago
Cleanup
6 Months Ago
Codegen again I guess
6 Months Ago
Codegen
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
6 Months Ago
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6 Months Ago
Codegen and localization rebuild
6 Months Ago
Merge from naval_update
6 Months Ago
Restore mission rewards rebalance lost in merge
6 Months Ago
Merge from naval_update
6 Months Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
6 Months Ago
Merge from naval_update
6 Months Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
6 Months Ago
Fix chainsaw hit sounds not playing in first person
6 Months Ago
Plays the correct third person deploy sound
6 Months Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
6 Months Ago
Merge from main
6 Months Ago
Fix merge conflicts