userMartyn Chapmancancel
reporust_rebootcancel

1,259 Commits over 487 Days - 0.11cph!

3 Months Ago
Manifest
3 Months Ago
Fix borked proto merge, run codegen, now compiles
3 Months Ago
Merge from main
3 Months Ago
Fix powerplant fuse condition loss not using tick deltatime
3 Months Ago
PowergridToggle now only toggles on/off based on how far (distance) a powergrid stage update has reached. Allows for powergrid on/off effects to be toggled in a nice looking sequence rather than all at once Add convars for tuning how fast powergrid stage updates should happen
3 Months Ago
Powergrid state change work queue is now a PersistentObjectWorkQueue, skips having to add all powergrid entities again at the start of each work queue run
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
S2P powerplant
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
3 Months Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
3 Months Ago
Merge from satellite_crash
3 Months Ago
S2P dome, large oil rig
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
New powerline effects turn on/off with powergrid
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Manifest
3 Months Ago
Merge from main
3 Months Ago
▆ ▄▍▋▋▆ ▄▇▍█ ▌█▇▉▍▄▊▌▍▉▇▌▌▅▇▅▍▋▅▌▊▇▍▆▅▋▋▊▇▋▌▍▄
3 Months Ago
▋ ▋▆▉▆▇▊ ▌▋▅▅▋▊ ▄▆█ ▆▆▌▅▆▉▋▌ ▆▉▄▅▌▄ ▆▄ ▉▅▋▋▌▍▆ ▆▄▋█▉▋▍▆▊▅ ▊▋ ▊▅▆ ▅▅▄█▆▋ ▇█▄▋▌▄▅ █▆▉▉▆▄▊▄ ▉▅ ▅▄▆▆█▄▅▆▉ ▍▇▄▊▊▇▋█▌▉▊ ▊▊▊ ▌▌█▉▄█▊█▅▉▄▌█▄ ▉▍█▌█▇ ▅▌▇▉▌▅▉▉ ▌▉▌█ ███▇▄█▅ ▌▌ █▅█ ▉▋▍▊▌▍▅ ▌▅▇▉▍█▌▊▌ ▌▄▊▊ ▋▉█▍▉▅▌ ▍▊▊ █▋▊▍▍▄▆▌▋▌ ▇▍▆▅▍ █▍▅▌▆▍▋ ▋█▋▄▇▍ ▅▊▄▅ ▆▉ ▍▌▆▉▌▉▊ ▍▇▌▇▋▇▇▄▄▆▊▅█▋▊▍ ▆▆▍▋▆▋▄ ▋▅ ▋▋ ▅▅ ▅▇▇▆▉▍ █▍▅▍▊▄▍▄▇▇ ▄▋▌▆▌▄▇▌▌ █▆▆▄▅▄▉▅ ▍▍ ▌ ▇▍▌▋▅▍▄▆▆ ▋▆▋ ▊▇▅ ▍▍▍▆ ▅▄██▅▋ ▅▍▄▌▅▍▍▅ ▉▄▄▍ ▄▄▍▄▄▊▅▅█▊▊▍▄▊▆▋▋ ▌▍▉▋▄▄▍▍▇▅▌▆ ▊▅ ▇▄▄▌▌▆ ▄▍▌▇▍▆▉▇▅▌█▊
3 Months Ago
Merge from conversation_typewriter_fixes
3 Months Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
3 Months Ago
Merge from paintball_fixes
3 Months Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
3 Months Ago
Merge from m16a2_viewmodel_fix
3 Months Ago
Compile fix
3 Months Ago
Merge from main
3 Months Ago
Merge from monumentisland_apartments_fix
3 Months Ago
Fix empty monument island loading apartments
3 Months Ago
▍ █▇▋▋▍ ▆▋▅▄ ▆▊▍▄▍▍▅█▌▆▆▄▇▌▄▅▋█▍▌▄▌▅▍▍▋▆▉▄▊▋▅▇
3 Months Ago
merge from m16a2_viewmodel_fix
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Supermarket scene playable in editor
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
3 Months Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
3 Months Ago
S2P powerplant
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
3 Months Ago
Merge from main
3 Months Ago
Compile fix 2
3 Months Ago
Merge from culling_falsepos_improv
3 Months Ago
▋ ▍▌▅▍ ▋▌▉▆ ▇▅█▍▊▅▇ █▉██▋▄ ▍▋ ▅▆▄▋▄▅▅▍▉ ▆▌▍▊▋▋▍ ▊▊▌▍▅
3 Months Ago
█ ▌▄▅ ▊█▊▉▉▅ ▌▉ ▇█▇▉▉▌▄▄ ▍▊ ▉▌▋▆ ▄▄▅▌▍▆▍ ▌▍▇▄▆▇ ▄ ▍▋▌█▋▌▇ ▉ ▌▌▆▊ ▉▇ ▍▌▆▆▇▇█ ▉▇▊▅▊▊█ █▍▉▇█▄ ▄▅▋▅▄▌▍ █▅▆ ▊▇▊▉ ▍▅▅ ▋▌▍▉▇▇▆▆ ▅▆▍▄ ▍▇▍▅▉▇▌ ▄▄▆██ ▍█▅▄ ▌▍▄█▇▌ ▋▉ ▉▉▋ ▋▉▍▍▊▄█ ▆▍▊▅▅▆▅ ▄▄▉▇█ ▉▍▆▆ ▇ ▆▅█▋▄▊▇ ▊▍▊ ▄▉ ▅▆▌█▉▅ ▅▇▋▋▌▇▆
3 Months Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
3 Months Ago
▇ █▌▇ ██ ▄▆▄▄▋█ ▅▋ ▍▌▄▍▅▉▋ ▍▌▆▍▆▉▆▌▇▋ ▆▋▇ ▇█ ▆▅▅▊▆▆▋▌▋ ▉█▋▅▌▅▊▆▇ ▉▇▊▊ ▇▆▌▋▇▊▆ █▋▌▇ █▊▌▌█▇ ▉▆ ▍█▇ ▌▌▅ ▄▅▅▄█▌ ▄▌▊▌▌▋█ ▌▄▉▇▌▉ ▇▊▅▆▌▌▍▍ ▅▊▅▄█▄ ▊▆▉▅ █▆▄ ▇▉▍▄▍▊▌ ▊▅█▅█▆█▉▌▍▇▆█▌▌ ▆█▋█▋ ▋▉▉█ ▌▉ █▄▄▆▅▍▅▄▇▍▅ ▄▉▆▉▅ █▉▋▆▌▆█▇▉ ▇▉▍▄▅▊▄▆▌ ▋██▊ ▋█▄ ▇▉▍▄▇▅▅▅ ▊▅▍▊ ▊▋▆▉▋ ▋▌▇▅▄▅▇▅ ▌▊█ ▄▊▋▌▇▅▉ ▊▉▆▅▅▇▋ █▍ ▊▇▉▅█▍▊▌▌ ▄▌▇▇▊▍ ██▋▅▍▇▅▇▉▆▉▄█▉▋▄█ ▉▆▊▋ ▇▉▍ ▅▄▌▍▆▆▅▇ ▍▇▊▊▉▊█ ▊█ ▄▄▍▌▌▅▇ ▅▍█▋ ▅▍▅▅▍▋▍ ▍█▆ ▄▆▄▆▅▅▍▄ ▉▋▅▊▅▋ ▇▉▄▆▌▉▋ ▇▌▇▆▍▅▉▊▋ ▊█ ▅▆▍▋▌▊ ▋▄ ▇▅█ ▊▊▉▋▇▌█▋ ▊▅▌█▋█▊ ▄▅▍▇█▋▅▊█▌▋▉▊█▉▋▆▊ ▍▅▋▊▅▋▋▆ ▄▄▇▆▌▆▇▆▉▊▄▍ ▊▊ ▉▍▄▌ ▊▆ ▋▆▅▇▊▌ ▋▇▍▇▍▅▊ ▅▋▄▇▆▄ █▆ █▌▍▋▆▍▆▉▋▊▆▅█ █▋▌▍▉ ▍▉▄▆▆▊ ▌▇▉ ▍█▊▌▌▅▄▇█ ▆▊ █▌▉▋▅▋▊▄ ▆▋ ▍▆▇▊▅▍▅▅ ▊▆▌▌█
3 Months Ago
Also fix MeshLOD spamming errors when first adding the component