userMartyn Chapmancancel
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1,259 Commits over 487 Days - 0.11cph!

3 Months Ago
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from main
3 Months Ago
Update recycler offline english string
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
3 Months Ago
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3 Months Ago
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
3 Months Ago
Setup powerline pole ladder visual to only appear on climbable poles
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Codegen
3 Months Ago
Testlist
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from MonumentBlockers/workflow_improvements
3 Months Ago
Fix not being able to find collider mesh if there is just one mesh in the FBX asset for it Serialized data migration for all prefabs which use StagedDestructionEntityInfo
3 Months Ago
Improve workflow for setting which colliders are enabled and which collider meshes to use at different destruction stages Fix preview mesh destruction stage and LOD slider not retaining its currently displayed stage/LOD
3 Months Ago
Commit progress New StagedRendererLOD component for staged destruction entities which supports renderer and material swaps between destruction stages and LOD levels Custom inspectors for StagedRendererLOD and StagedDestructionEntityInfo Seems to work, need to migrate data from existing prefabs to new serialized fields
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from main
3 Months Ago
Undo the code changes from MonumentBlockers, we starting again
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
3 Months Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Allow IO entities to set custom min/max slack levels when creating connections with that entity Setup minimum wire slack level for connecting to powerline poles
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Setup powergrid stage indicators on the new fuseboxes at powerplant Adjusted fusebox positions S2P powerplant
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from main
3 Months Ago
Merge from autoturret_compile_fix
3 Months Ago
Move IRemoteControllable.GetEyesMatrix to server, fixes compile error on AutoTurret implementation
3 Months Ago
Rebuild localization phrases
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh