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954 Commits over 2,802 Days - 0.01cph!

2 Months Ago
lods and meshlod setup
2 Months Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
3 Months Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
3 Months Ago
new 11 cake and balloons
3 Months Ago
WIP new meat models and materials
3 Months Ago
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4 Months Ago
test deployable setup
4 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
4 Months Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
4 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
4 Months Ago
merge from seaweed_dressing
4 Months Ago
divesite_plane_lod1 intersecting face fix
4 Months Ago
junkpile_water and oceanwreckbuoys seaweed dressing
4 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
4 Months Ago
re-linked divesite prefabs, cleanup of folders
4 Months Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
5 Months Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
5 Months Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
5 Months Ago
better default locker specular
5 Months Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
5 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
5 Months Ago
added 4k cinematic textures for HCR
5 Months Ago
removed HCR cinematic textures
5 Months Ago
cinematic 4k textures for HCR
5 Months Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
6 Months Ago
merged from fire_extinguisher
6 Months Ago
fire_cabinet deployed gibs test - not to be merged
6 Months Ago
transmission map
6 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
6 Months Ago
wallpaper icon file wasnt checked
6 Months Ago
wallpaper icon
6 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
6 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
6 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
6 Months Ago
more foliage
6 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
6 Months Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
6 Months Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
6 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
6 Months Ago
divesite small b wip
6 Months Ago
temp prefab so we can work on the same scene
6 Months Ago
correct texture names
6 Months Ago
removed old underwater plants textures
6 Months Ago
removed unused lights, underwater_plants roughness tweaks
6 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
6 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
6 Months Ago
new mussels tiling material
6 Months Ago
barnacle_tiling_orange variant
6 Months Ago
added underwater mask to crittermovementshader
6 Months Ago
missing textures