usermatt.icancel
reporust_rebootcancel

1,565 Commits over 3,287 Days - 0.02cph!

22 Days Ago
merge from main
25 Days Ago
fixed charm placement on semi auto pistol and m92 so they now move with the slide
26 Days Ago
fixed toxic and keepout spray name/descriptions
26 Days Ago
merge from main
26 Days Ago
merge from attachment_charms
26 Days Ago
merge from attachment_charms
26 Days Ago
merge from main
27 Days Ago
merge from main
27 Days Ago
m92 charm anchor tweaks
27 Days Ago
merge from industrial_dlc
27 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
28 Days Ago
added torch image to industrial dlc sitem
28 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
28 Days Ago
merge from bowless_crossbow
28 Days Ago
bowless crossbow steam icon and steam images of sitem
28 Days Ago
merge from industrial_dlc
28 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
29 Days Ago
naming convention tweaks
29 Days Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
32 Days Ago
merge from main
32 Days Ago
merge from industiral_dlc
32 Days Ago
merge from bowless_crossbow
32 Days Ago
fixed industrial auto turret gibs referencing original auto turret
32 Days Ago
merge from main
32 Days Ago
merge from main
33 Days Ago
set up weapon charms on bowless_crossbow and m16a2
33 Days Ago
merge from main
33 Days Ago
charms meta files
34 Days Ago
merge from main
34 Days Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
35 Days Ago
merge from main
35 Days Ago
fixed auto turret gibs not inherting skinned material
35 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
merge from industrial_dlc
35 Days Ago
merge from main
38 Days Ago
correct IO positions on industrial auto turret
38 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
38 Days Ago
merge from industrial_dlc
38 Days Ago
added industrial torch to allowed torches on torchholder
38 Days Ago
merge from main
39 Days Ago
merge from main
39 Days Ago
merge from autoturret_workshop
39 Days Ago
fixed incorrect rotation on auto turret cover
39 Days Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
39 Days Ago
tweaked turretmountpoint on bow entities
39 Days Ago
merge from industrial_dlc
39 Days Ago
merge from main
40 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model