1,224 Commits over 2,952 Days - 0.02cph!
added updated header webm video and pack icon for floor and ceiling pack to ingame store
tweaked wallpaper store images, brighter and slight vignette
merge from wallpaper/floor
tweaked pack image contrast and rebuilt phrases
ingame store descriptions, images, video
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
fixed grammer on industrial light store prefab and built phrases
removed unused asbestos tile albedo and materials
absestos tile c and d icons
rendered out latest flooring icons
merge from wallpaper/floor
fixed uvs on triangle up and down to work with full roof
roof wallpaper uv/mesh fixes to triangle up and down
merge from wallpaper/floor
removed "wip" from treadplate description
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
hooked up correct wallpaper prefab to retro TC deployed prefab
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
merge from wallpaper/floor
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
re-exported wallpaper viewmodel with correct uvs
updated industrial lights icon for steam prefab
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
hooked up missing icon paths
wip icons for wallpapers and re-assigned to skins
hooked up icon after merge
added wallpapers to world model, added outline , rendered icon
updated wallpaper viewmodel and set up in view and world
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
floor and ceiling world model, lods, added to entity
resized viewmodel textures
updated ceiling and floorpaper materials and textures
floorpaper tool material and textures
created WIP ceiling and floor paper viewmodels
first pass at floor triangle and guide mesh
made blue light more blue, tweaks to emissive to make as bright as red
added blue light skin asset, tweaked light intensity , rebuilt manifest