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1,564 Commits over 3,167 Days - 0.02cph!

19 Days Ago
artist canvas set up large vehicle on sockets and ground watch
19 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
19 Days Ago
merge from hopper_shader_test
19 Days Ago
cherrypick from 141464
19 Days Ago
set deploy rotation on frames to 90
19 Days Ago
toggled rotate on deploy and after deploy on frames
20 Days Ago
removed large and huge signs from easel capability
20 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
20 Days Ago
artist canvas names to put size at the end
20 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
20 Days Ago
named paintable material on reactive target
20 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
21 Days Ago
fixed paintable window collision - thanks elliot.
21 Days Ago
repositioned paintable window collision
21 Days Ago
frame painting resolutions based on current frames
21 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
21 Days Ago
fixed crazy deploy size on paintable reactive target
21 Days Ago
added correct collision for window paintable but still cant see paint
24 Days Ago
fixed SKS skinnable downloadable mesh filepaths
25 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
25 Days Ago
disabled off repair on frames
25 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
25 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
25 Days Ago
frame Y values on shutter again
25 Days Ago
scrapframe shutter V values
25 Days Ago
correct Y offset values for shutter frames
25 Days Ago
set goldframe large slots back to 1
25 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
25 Days Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
25 Days Ago
merge from main, shader fix
25 Days Ago
merge from SKS_worldlodsupdate (140946)
26 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
26 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
26 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
26 Days Ago
scrapframe xxl gibs
26 Days Ago
hooked up workshop source to sks skinnable
26 Days Ago
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
26 Days Ago
SKS skinnable , still need to set up workshop source
26 Days Ago
merge from main
26 Days Ago
added wip LNY26 items, set up skin assets with temporary descriptions and names, based off of existing items, updated manifest and engine.json
27 Days Ago
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
27 Days Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
27 Days Ago
merge from main - added support for transparency on decal shader
28 Days Ago
more window paintable work
28 Days Ago
set lightup frames to use standarddecalwithtwo shader again
28 Days Ago
tweaked free sockets on goldframe medium and small so they are deployable on space building skin
28 Days Ago
fixed artist canvas gibs missing material, fixed artist canvas medium not linked to correct paintable, fixed broken deploy guide on ornate medium frame, fixed lods on paintable reactive target all displaying, fixed easel top mesh render warnings, and rendered easel icon
28 Days Ago
window paintable initial setup , gibs, lods etc
28 Days Ago
merge from main
28 Days Ago
mirror 05 model and collision