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1,668 Commits over 3,195 Days - 0.02cph!

2 Months Ago
removed medium frames from craftable and set to hidden
2 Months Ago
made medium frames hidden and uncraftable
2 Months Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
2 Months Ago
moved artist canvas folder to artist_dlc folder
2 Months Ago
artist canvas set up large vehicle on sockets and ground watch
2 Months Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
2 Months Ago
merge from hopper_shader_test
2 Months Ago
cherrypick from 141464
2 Months Ago
set deploy rotation on frames to 90
2 Months Ago
toggled rotate on deploy and after deploy on frames
2 Months Ago
removed large and huge signs from easel capability
2 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
2 Months Ago
artist canvas names to put size at the end
2 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
2 Months Ago
named paintable material on reactive target
2 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
2 Months Ago
fixed paintable window collision - thanks elliot.
2 Months Ago
repositioned paintable window collision
2 Months Ago
frame painting resolutions based on current frames
2 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
2 Months Ago
fixed crazy deploy size on paintable reactive target
2 Months Ago
added correct collision for window paintable but still cant see paint
2 Months Ago
fixed SKS skinnable downloadable mesh filepaths
2 Months Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
2 Months Ago
disabled off repair on frames
2 Months Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
2 Months Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
2 Months Ago
frame Y values on shutter again
2 Months Ago
scrapframe shutter V values
2 Months Ago
correct Y offset values for shutter frames
2 Months Ago
set goldframe large slots back to 1
2 Months Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
2 Months Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
2 Months Ago
merge from main, shader fix
2 Months Ago
merge from SKS_worldlodsupdate (140946)
2 Months Ago
set up steam item for artist pack, linked to all items, set up sprays
2 Months Ago
scrapframe shutter mat tweaks, deleted unused textures
2 Months Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
2 Months Ago
scrapframe xxl gibs
2 Months Ago
hooked up workshop source to sks skinnable
2 Months Ago
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
2 Months Ago
SKS skinnable , still need to set up workshop source
2 Months Ago
merge from main
2 Months Ago
added wip LNY26 items, set up skin assets with temporary descriptions and names, based off of existing items, updated manifest and engine.json
2 Months Ago
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
2 Months Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
2 Months Ago
merge from main - added support for transparency on decal shader
2 Months Ago
more window paintable work
2 Months Ago
set lightup frames to use standarddecalwithtwo shader again
2 Months Ago
tweaked free sockets on goldframe medium and small so they are deployable on space building skin