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1,644 Commits over 3,195 Days - 0.02cph!

49 Days Ago
merge from main
49 Days Ago
disabled "lockable" on frames
49 Days Ago
merge from main
50 Days Ago
lightbulb_emissive mat to opaque
50 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
50 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
50 Days Ago
added updated paintball icon
50 Days Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
50 Days Ago
bbq workshop skinnable setup
50 Days Ago
bbq skinnable asset wip
51 Days Ago
merge from main
51 Days Ago
merge from artist_pack_dlc 141826
51 Days Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
54 Days Ago
merge from artist pack dlc
54 Days Ago
paintable window deploy guide mesh
54 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
54 Days Ago
artist pack description update
54 Days Ago
renamed scrap frames to shutter frames in name and description json
54 Days Ago
added material to baked paintball mesh and added to lodgroup
55 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
55 Days Ago
merge from main
55 Days Ago
merge from artist_pack_dlc
55 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
55 Days Ago
spinner_wheel standard material test - no painting
55 Days Ago
set paintable resolution on paintable window again
55 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
55 Days Ago
removed medium frames from craftable and set to hidden
55 Days Ago
made medium frames hidden and uncraftable
55 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
55 Days Ago
moved artist canvas folder to artist_dlc folder
55 Days Ago
artist canvas set up large vehicle on sockets and ground watch
55 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
56 Days Ago
merge from hopper_shader_test
56 Days Ago
cherrypick from 141464
56 Days Ago
set deploy rotation on frames to 90
56 Days Ago
toggled rotate on deploy and after deploy on frames
56 Days Ago
removed large and huge signs from easel capability
56 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
56 Days Ago
artist canvas names to put size at the end
56 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
56 Days Ago
named paintable material on reactive target
57 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
57 Days Ago
fixed paintable window collision - thanks elliot.
57 Days Ago
repositioned paintable window collision
57 Days Ago
frame painting resolutions based on current frames
57 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
58 Days Ago
fixed crazy deploy size on paintable reactive target
58 Days Ago
added correct collision for window paintable but still cant see paint
2 Months Ago
fixed SKS skinnable downloadable mesh filepaths
2 Months Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic