1,341 Commits over 3,075 Days - 0.02cph!
merge from decor_lighting_dlc
better fluorescent light icons
exhibit decor wallpapers setup, icons etc
replaced wallpaper tool icon wot i accidently overwrote whoops
set up wallpapers for exhibit decor dlc - still need to do icons
positioned lock empty in wall cabinet
moved mannequin body part prefabs to their own folder so theyre easier to find
tweaks to torso and hand so there's less clipping on some clothing items
pulled mannequin's wooden leg down so it's same height as the foot
added updated icons for fairy lights and string bulb lights
enabled read/write on spotlight gibs
added collision mesh for beanbag chairs
clothing_mannequin platform, guidemesh updated and icon updated
clothing mannequin corpse setup
resized mannequin textures to 2k, added gibs
tweaked mannequin skinning to work better with poses
tweaked mannequin guidemesh
hooked up chandelier gibs
hooked up guide mesh on mannequin again
mannequin icon, added dlc pack dependency, added guidemesh
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
table lamp world model
fluorescent light world model, set up lod distances, fixed emissive being on by default
hooked up wall cabinet to unlock via decor lighting pack
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
added new folder for dlc sitems so they dont get lost.
linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
beanbag alternate material setup and made them skins of the chair
set the animation speed of pedals on the chandelier to be 2x faster
broke mannequin even further by updating individual body part prefabs
clothing mannequin updated model and material
import settings on bulb models
added media images to pilot pack sitem
applied cinematic materials to ejector seat for merge
added metal sounding open and close for black box
black box meshlod culls at 60 instead of 100 to mirror parent wood box
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
subtractive merge from
127834 - shouldnt be on main
renamed flight recorder box to black box again
pilot pack sitem description
renamed pilot hazmat suit description to pilot suit
changed blackbox deploy and ui sounds to metal sheet
clothing mannequin mesh tweaks wip