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954 Commits over 2,802 Days - 0.01cph!

6 Months Ago
seaweed clump prefabs
6 Months Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
6 Months Ago
tin can alarm gibs colliders
6 Months Ago
env_fish correct values on main camera
6 Months Ago
barnacle clumps prefabs
6 Months Ago
added shoals to junkpile_water prefabs
6 Months Ago
merge from seaweedtest
6 Months Ago
fish spawn rate tweaks
6 Months Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
6 Months Ago
removed crustaceans material and replaced all instances of it with barnacles material,
6 Months Ago
missing file save
6 Months Ago
barnacles tiling material
7 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
7 Months Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
7 Months Ago
cherry pick from 101558 fish swim shader
7 Months Ago
cherrypick from 101559
7 Months Ago
7 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
7 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
7 Months Ago
tin can alarm cinematic material/textures
7 Months Ago
reduced texture size on tin_can_wire to 256 x 64
7 Months Ago
wire material setup and thickness
7 Months Ago
tincanwire mat and materials (need to work out uvs)
7 Months Ago
deploy model for tin can alarm
7 Months Ago
split off cans with their own pivot
7 Months Ago
tin can alarm art, lods, gibs, art prefab setup
7 Months Ago
merge from sbtoolcupboard branch - added to render scene
7 Months Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
7 Months Ago
merge from main
7 Months Ago
better lod distances for turret cctv and turret base
7 Months Ago
lod distances, lod4 stays longer
7 Months Ago
tweaked emissive indicators so they dont pixelate at range
7 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
7 Months Ago
vm_screen atlassed emissive
7 Months Ago
emissive tweaks. less ring around the indicators
7 Months Ago
updated unique textures
7 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
7 Months Ago
applied brake material colour changing across lods
7 Months Ago
better brake light and tail light colours
7 Months Ago
unbroke the brakes
7 Months Ago
better tail lights especially on lods
7 Months Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
7 Months Ago
positioned rightiside screen and keypad correctly
7 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
7 Months Ago
moved turret bracket to correct position
7 Months Ago
4k cinematic textures and materials
8 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
8 Months Ago
tweaked colour on light mat
8 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
8 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights