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1,629 Commits over 3,195 Days - 0.02cph!

48 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
48 Days Ago
artist pack description update
48 Days Ago
renamed scrap frames to shutter frames in name and description json
48 Days Ago
added material to baked paintball mesh and added to lodgroup
48 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
48 Days Ago
merge from main
49 Days Ago
merge from artist_pack_dlc
49 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
49 Days Ago
spinner_wheel standard material test - no painting
49 Days Ago
set paintable resolution on paintable window again
49 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
49 Days Ago
removed medium frames from craftable and set to hidden
49 Days Ago
made medium frames hidden and uncraftable
49 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
49 Days Ago
moved artist canvas folder to artist_dlc folder
49 Days Ago
artist canvas set up large vehicle on sockets and ground watch
49 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
49 Days Ago
merge from hopper_shader_test
49 Days Ago
cherrypick from 141464
49 Days Ago
set deploy rotation on frames to 90
50 Days Ago
toggled rotate on deploy and after deploy on frames
50 Days Ago
removed large and huge signs from easel capability
50 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
50 Days Ago
artist canvas names to put size at the end
50 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
50 Days Ago
named paintable material on reactive target
51 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
51 Days Ago
fixed paintable window collision - thanks elliot.
51 Days Ago
repositioned paintable window collision
51 Days Ago
frame painting resolutions based on current frames
51 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
51 Days Ago
fixed crazy deploy size on paintable reactive target
51 Days Ago
added correct collision for window paintable but still cant see paint
54 Days Ago
fixed SKS skinnable downloadable mesh filepaths
55 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
55 Days Ago
disabled off repair on frames
55 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
55 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
55 Days Ago
frame Y values on shutter again
55 Days Ago
scrapframe shutter V values
55 Days Ago
correct Y offset values for shutter frames
55 Days Ago
set goldframe large slots back to 1
55 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
55 Days Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
55 Days Ago
merge from main, shader fix
55 Days Ago
merge from SKS_worldlodsupdate (140946)
56 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
56 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
56 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
56 Days Ago
scrapframe xxl gibs