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1,250 Commits over 3,014 Days - 0.02cph!

1 Year Ago
barnacles tiling material
1 Year Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
1 Year Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
1 Year Ago
cherry pick from 101558 fish swim shader
1 Year Ago
cherrypick from 101559
1 Year Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
1 Year Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
1 Year Ago
reduced texture size on tin_can_wire to 256 x 64
1 Year Ago
wire material setup and thickness
1 Year Ago
tincanwire mat and materials (need to work out uvs)
1 Year Ago
deploy model for tin can alarm
1 Year Ago
split off cans with their own pivot
1 Year Ago
tin can alarm art, lods, gibs, art prefab setup
1 Year Ago
merge from sbtoolcupboard branch - added to render scene
1 Year Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
1 Year Ago
merge from main
1 Year Ago
better lod distances for turret cctv and turret base
1 Year Ago
lod distances, lod4 stays longer
1 Year Ago
tweaked emissive indicators so they dont pixelate at range
1 Year Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
1 Year Ago
vm_screen atlassed emissive
1 Year Ago
emissive tweaks. less ring around the indicators
1 Year Ago
updated unique textures
1 Year Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
1 Year Ago
applied brake material colour changing across lods
1 Year Ago
better brake light and tail light colours
1 Year Ago
unbroke the brakes
1 Year Ago
better tail lights especially on lods
1 Year Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
1 Year Ago
positioned rightiside screen and keypad correctly
1 Year Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
1 Year Ago
moved turret bracket to correct position
1 Year Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
1 Year Ago
tweaked colour on light mat
1 Year Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
1 Year Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
1 Year Ago
texturing updates
1 Year Ago
uv2 tweaks for emissive
1 Year Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
1 Year Ago
textures that plastic forgot to commit in 99328
1 Year Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
1 Year Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
1 Year Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
1 Year Ago
set correct texture scale in engine
1 Year Ago
reduced texture sizes
1 Year Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
1 Year Ago
scaled turret to 0.9
1 Year Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
1 Year Ago
wip textures