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1,684 Commits over 3,226 Days - 0.02cph!

8 Months Ago
positioned lock empty in wall cabinet
8 Months Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
8 Months Ago
tweaks to torso and hand so there's less clipping on some clothing items
8 Months Ago
pulled mannequin's wooden leg down so it's same height as the foot
8 Months Ago
added updated icons for fairy lights and string bulb lights
8 Months Ago
enabled read/write on spotlight gibs
8 Months Ago
added collision mesh for beanbag chairs
8 Months Ago
clothing_mannequin platform, guidemesh updated and icon updated
8 Months Ago
clothing mannequin corpse setup
8 Months Ago
resized mannequin textures to 2k, added gibs
8 Months Ago
clothing_mannequin lods
8 Months Ago
tweaked mannequin skinning to work better with poses
8 Months Ago
tweaked mannequin guidemesh
8 Months Ago
hooked up chandelier gibs
8 Months Ago
hooked up guide mesh on mannequin again
8 Months Ago
mannequin icon, added dlc pack dependency, added guidemesh
8 Months Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
8 Months Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
8 Months Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
8 Months Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
8 Months Ago
hooked up wall cabinet to unlock via decor lighting pack
8 Months Ago
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
8 Months Ago
added new folder for dlc sitems so they dont get lost. linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
8 Months Ago
beanbag alternate material setup and made them skins of the chair
8 Months Ago
set the animation speed of pedals on the chandelier to be 2x faster
9 Months Ago
broke mannequin even further by updating individual body part prefabs
9 Months Ago
clothing mannequin updated model and material
9 Months Ago
merge from main
9 Months Ago
import settings on bulb models
9 Months Ago
added media images to pilot pack sitem
9 Months Ago
applied cinematic materials to ejector seat for merge
9 Months Ago
added metal sounding open and close for black box
9 Months Ago
pilot pack steam icon
9 Months Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
9 Months Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
9 Months Ago
subtractive merge from 127834 - shouldnt be on main
9 Months Ago
renamed flight recorder box to black box again
9 Months Ago
pilot pack sitem description
9 Months Ago
renamed pilot hazmat suit description to pilot suit
9 Months Ago
changed blackbox deploy and ui sounds to metal sheet
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
clothing mannequin mesh tweaks wip
9 Months Ago
turned backface cull back on on ejector seat 2nd material
9 Months Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
9 Months Ago
created pilot pack steam item (master sitem) and given it the old steam item ID of 10328" class="changeset">10328. I've moved the Pilot Hazmat sitem ID over to 10331. All pilot hazmat items now unlock via "pilot pack" 10328" class="changeset">10328. Rebuilt manifest
9 Months Ago
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
9 Months Ago
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
9 Months Ago
renamed pilot hazmat skin asset name to pilot pack
9 Months Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock