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1,378 Commits over 3,075 Days - 0.02cph!

11 Months Ago
converted f1 grenade to use specgloss
11 Months Ago
added ao map
11 Months Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
12 Months Ago
removed old unused ice textures now we have the composite texture
12 Months Ago
tweaked ice sculpture IO input rotations, also rendered new icon
12 Months Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
12 Months Ago
tweaked emissive slightly to be less blown out
12 Months Ago
set base emission to off on christmas lights
12 Months Ago
fixed lod1 uv1 for emissive broken
12 Months Ago
set up emissives and diffrent light colours + materials
12 Months Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
12 Months Ago
icon for twitch rivals flag
12 Months Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
12 Months Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
12 Months Ago
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
12 Months Ago
twitch_rivals_flag initial model and prefab setup
1 Year Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
1 Year Ago
better gibs and saved better icon position
1 Year Ago
ice sculpture pedestal gibs first pass
1 Year Ago
mesh collision for ice sculpture pedestal
1 Year Ago
lods and meshlod setup
1 Year Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
1 Year Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
1 Year Ago
new 11 cake and balloons
1 Year Ago
WIP new meat models and materials
1 Year Ago
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1 Year Ago
test deployable setup
1 Year Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
1 Year Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
1 Year Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
1 Year Ago
merge from seaweed_dressing
1 Year Ago
divesite_plane_lod1 intersecting face fix
1 Year Ago
junkpile_water and oceanwreckbuoys seaweed dressing
1 Year Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
1 Year Ago
re-linked divesite prefabs, cleanup of folders
1 Year Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
1 Year Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
1 Year Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
1 Year Ago
better default locker specular
1 Year Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
1 Year Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
1 Year Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
1 Year Ago
merged from fire_extinguisher
1 Year Ago
fire_cabinet deployed gibs test - not to be merged
1 Year Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
1 Year Ago
transmission map
1 Year Ago
wallpaper icon file wasnt checked
1 Year Ago
wallpaper icon
1 Year Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
1 Year Ago
lobster trap and boat lods and collision. starfish and crab, set dressing