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2,032 Commits over 3,440 Days - 0.02cph!

9 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
9 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
9 Months Ago
added updated paintball icon
9 Months Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
9 Months Ago
bbq workshop skinnable setup
9 Months Ago
bbq skinnable asset wip
9 Months Ago
merge from main
9 Months Ago
merge from artist_pack_dlc 141826
10 Months Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
10 Months Ago
merge from artist pack dlc
10 Months Ago
paintable window deploy guide mesh
10 Months Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
10 Months Ago
artist pack description update
10 Months Ago
renamed scrap frames to shutter frames in name and description json
10 Months Ago
added material to baked paintball mesh and added to lodgroup
10 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
10 Months Ago
merge from main
10 Months Ago
merge from artist_pack_dlc
10 Months Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
10 Months Ago
spinner_wheel standard material test - no painting
10 Months Ago
set paintable resolution on paintable window again
10 Months Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
10 Months Ago
removed medium frames from craftable and set to hidden
10 Months Ago
made medium frames hidden and uncraftable
10 Months Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
10 Months Ago
moved artist canvas folder to artist_dlc folder
10 Months Ago
artist canvas set up large vehicle on sockets and ground watch
10 Months Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
10 Months Ago
merge from hopper_shader_test
10 Months Ago
cherrypick from 141464
10 Months Ago
set deploy rotation on frames to 90
10 Months Ago
toggled rotate on deploy and after deploy on frames
10 Months Ago
removed large and huge signs from easel capability
10 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
10 Months Ago
artist canvas names to put size at the end
10 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
10 Months Ago
named paintable material on reactive target
10 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
10 Months Ago
fixed paintable window collision - thanks elliot.
10 Months Ago
repositioned paintable window collision
10 Months Ago
frame painting resolutions based on current frames
10 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
10 Months Ago
fixed crazy deploy size on paintable reactive target
10 Months Ago
added correct collision for window paintable but still cant see paint
10 Months Ago
fixed SKS skinnable downloadable mesh filepaths
10 Months Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
10 Months Ago
disabled off repair on frames
10 Months Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
10 Months Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
10 Months Ago
frame Y values on shutter again