usermatt.icancel
reporust_rebootcancel

1,609 Commits over 3,317 Days - 0.02cph!

9 Months Ago
paintball_hopper uv tests
10 Months Ago
merge from main
10 Months Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
10 Months Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
10 Months Ago
merge from halloween_25_update made halloween wallpapers limited time offer
10 Months Ago
set halloween wallpapers as limited time offer
10 Months Ago
enabled texture streaming (mips) on halloween wallpaper textures
10 Months Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
10 Months Ago
artist pack branch
10 Months Ago
merge from main
10 Months Ago
split off axle on windmill
10 Months Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
10 Months Ago
merge from main
10 Months Ago
merge from hmlmg_improvements
10 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
10 Months Ago
merge from main
10 Months Ago
added wallpaperbase.sav craggy file to make wallpapering easier
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
merge from steam_item_move
10 Months Ago
steam item cleanup #7
10 Months Ago
steam item cleanup #6
10 Months Ago
steam item cleanup #5
10 Months Ago
steam item cleanup #4
10 Months Ago
steam item cleanup #3
10 Months Ago
steam item cleanup #2
10 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
10 Months Ago
re-exported hmlmg from blender and split off ammo box
10 Months Ago
merge from main
10 Months Ago
added unskinned windmill for test for ian
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
10 Months Ago
updated bed with new model with better uvs, updated lods, gibs, prefab, workshop file, skinnable asset - still need to do corpse prefab and test
10 Months Ago
fixed bed workshop obj broken normals cause by rotated transform
10 Months Ago
merge from main
10 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
10 Months Ago
tweaked neutral guide colours to be more orange
10 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
10 Months Ago
deploy guide asset colour and emissive tweaks
10 Months Ago
retro toolcupboard crate and tool lod distance tweaks
10 Months Ago
smoothing groups from uv islands on garage door blocks unskinned
10 Months Ago
garage door unskinned meshes for flavien
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
merge from filefix, fixed the erroneously commited files (ground plants etc)
10 Months Ago
fixed erroneously committed files
10 Months Ago
merge from main
10 Months Ago
texture value tweaks
10 Months Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type