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1,051 Commits over 2,861 Days - 0.02cph!

3 Years Ago
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3 Years Ago
wooden tools for media_projects branch
3 Years Ago
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3 Years Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
3 Years Ago
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▉▊▇▌▆▇▌ ▋▆▊▆█▄▄▊▆▊ █▌▊▇▅▆ ▄▍█▅█▊▉▅▆ ▅▉▆▍█ ▍▅▇ ▌▋█▊▆▍▇▆▄ ▋▋ ▆▊▍▌██▇ ▌▋▆█▅▋▉▄▆'▉ ▌▋▌▋▆█▌ ▊/▊
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3 Years Ago
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3 Years Ago
toggled generate mipmaps on molotov icon
3 Years Ago
re-rendered molotov icon without flames
3 Years Ago
tweaked trophy nameplate texture again, rendered icon
3 Years Ago
trophy texture changes, added writing squiggles to nameplate
3 Years Ago
trophy gibs
3 Years Ago
new trophy model and textures
3 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
3 Years Ago
removed middle line dirt smear from molotov cocktail
3 Years Ago
wooden signs colour tweaks to make them look more like the older wood colour
3 Years Ago
molotov liquid shader back for Bill to test
3 Years Ago
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
3 Years Ago
reduced texture sizes on poweder
3 Years Ago
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
3 Years Ago
fixed flashbang vw materials, still very much wip
3 Years Ago
merge from thrown_weapons
3 Years Ago
tidy up
3 Years Ago
updated materials
3 Years Ago
removed refract material on molotov - also doesn't work in viewmodel. added Flashbang, working on glass materials
3 Years Ago
changed molotov cocktail to no longer use the liquid material as it wasn't working with motion blur, and have set up a refraction material to replace it. UV and mesh tweaks, and rebaked out normal map to fix a reflection pixelation bug, removed backfaces mesh
3 Years Ago
updated wooden signs model, textures, lods, gibs, icon, prefab
3 Years Ago
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3 Years Ago
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials
3 Years Ago
changed fish to include swim shader and removed rigged/bone anim fish