usermatt.icancel
reporust_rebootcancel

1,496 Commits over 3,136 Days - 0.02cph!

10 Months Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
10 Months Ago
merge from main, will rebuild mannifest
10 Months Ago
merge from main
10 Months Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
10 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
11 Months Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
11 Months Ago
merged from Easter2025 (lets not use this one anymore)
11 Months Ago
added pauls new icons for missing meat icons
11 Months Ago
updated pie icons with lewis's new ones and added the unsued ones too
11 Months Ago
created special CC materials for pies when cooking
11 Months Ago
merge from visual_cooking_conditionls_merge #114724
11 Months Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
11 Months Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
11 Months Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
11 Months Ago
fixed raw fish having incorrect material
11 Months Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
11 Months Ago
manual merge from cookingv2/meat #6 114426
11 Months Ago
manual merge from cookingv2/meat #5 114423
11 Months Ago
manual merge from cookingv2/meat #4 114422
11 Months Ago
manual merge from cookingv2/meat #3 114419
11 Months Ago
manual merge from cookingv2/meat #2
11 Months Ago
manual merge from cookingv2/meat #1
11 Months Ago
reduced all meat textures to be no bigger than 512x512
11 Months Ago
removed placeholder items from craggy
11 Months Ago
updated existing prefabs
11 Months Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
11 Months Ago
missing files
11 Months Ago
added meshes and materials for all new meat items, sss profiles
11 Months Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
11 Months Ago
close 150 and 300 anims
11 Months Ago
drawbridge wip anims and set up controller/avatar
11 Months Ago
wip drawbridge greybox and anims
11 Months Ago
added parallax plane to break stuff even more
11 Months Ago
▉ ▌▍█▋ ▌▅▉▉▍▋▊█ ▆▉▌▌▅█ ▆▌▌▄▋▉ ▄▅▍▌▇ ▌▌▋█▅
12 Months Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
12 Months Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
12 Months Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
12 Months Ago
better prop render camera angles - need second go after i pull a shelf
12 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
12 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
12 Months Ago
merged from hackweek/meat - starting to set up new meat models
12 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
12 Months Ago
merge from medieval assault rifle refraction branch
12 Months Ago
item description changes to add medieval to item description
12 Months Ago
cinematic 4k textures for medieval large wood box
12 Months Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
12 Months Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
12 Months Ago
merge from main
12 Months Ago
medieval large wood box icon
12 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass