902 Commits over 2,710 Days - 0.01cph!
4, 4k res tables for media scenes
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wooden tools for media_projects branch
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Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
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toggled generate mipmaps on molotov icon
re-rendered molotov icon without flames
tweaked trophy nameplate texture again, rendered icon
trophy texture changes, added writing squiggles to nameplate
new trophy model and textures
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
removed middle line dirt smear from molotov cocktail
wooden signs colour tweaks to make them look more like the older wood colour
molotov liquid shader back for Bill to test
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
reduced texture sizes on poweder
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
fixed flashbang vw materials, still very much wip
merge from thrown_weapons
removed refract material on molotov - also doesn't work in viewmodel. added Flashbang, working on glass materials
changed molotov cocktail to no longer use the liquid material as it wasn't working with motion blur, and have set up a refraction material to replace it. UV and mesh tweaks, and rebaked out normal map to fix a reflection pixelation bug, removed backfaces mesh
updated wooden signs model, textures, lods, gibs, icon, prefab
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reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials