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1,250 Commits over 3,014 Days - 0.02cph!

12 Months Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
12 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
12 Months Ago
merge from seaweed_dressing
12 Months Ago
divesite_plane_lod1 intersecting face fix
12 Months Ago
junkpile_water and oceanwreckbuoys seaweed dressing
12 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
12 Months Ago
re-linked divesite prefabs, cleanup of folders
12 Months Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
1 Year Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
1 Year Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
1 Year Ago
better default locker specular
1 Year Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
1 Year Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
1 Year Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
1 Year Ago
merged from fire_extinguisher
1 Year Ago
fire_cabinet deployed gibs test - not to be merged
1 Year Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
1 Year Ago
transmission map
1 Year Ago
wallpaper icon file wasnt checked
1 Year Ago
wallpaper icon
1 Year Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
1 Year Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
1 Year Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
1 Year Ago
more foliage
1 Year Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
1 Year Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
1 Year Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
1 Year Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
1 Year Ago
divesite small b wip
1 Year Ago
temp prefab so we can work on the same scene
1 Year Ago
correct texture names
1 Year Ago
removed old underwater plants textures
1 Year Ago
removed unused lights, underwater_plants roughness tweaks
1 Year Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
1 Year Ago
mussel clumps, mussel clump transparent, mussel tiling material
1 Year Ago
new mussels tiling material
1 Year Ago
barnacle_tiling_orange variant
1 Year Ago
added underwater mask to crittermovementshader
1 Year Ago
missing textures
1 Year Ago
seaweed clump prefabs
1 Year Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
1 Year Ago
tin can alarm gibs colliders
1 Year Ago
env_fish correct values on main camera
1 Year Ago
barnacle clumps prefabs
1 Year Ago
added shoals to junkpile_water prefabs
1 Year Ago
merge from seaweedtest
1 Year Ago
fish spawn rate tweaks
1 Year Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
1 Year Ago
removed crustaceans material and replaced all instances of it with barnacles material,
1 Year Ago
missing file save