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888 Commits over 2,649 Days - 0.01cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
toggled generate mipmaps on molotov icon
2 Years Ago
re-rendered molotov icon without flames
2 Years Ago
tweaked trophy nameplate texture again, rendered icon
2 Years Ago
trophy texture changes, added writing squiggles to nameplate
2 Years Ago
trophy gibs
2 Years Ago
new trophy model and textures
2 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
2 Years Ago
removed middle line dirt smear from molotov cocktail
2 Years Ago
wooden signs colour tweaks to make them look more like the older wood colour
2 Years Ago
molotov liquid shader back for Bill to test
2 Years Ago
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
2 Years Ago
reduced texture sizes on poweder
2 Years Ago
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
2 Years Ago
fixed flashbang vw materials, still very much wip
2 Years Ago
merge from thrown_weapons
2 Years Ago
tidy up
2 Years Ago
updated materials
2 Years Ago
removed refract material on molotov - also doesn't work in viewmodel. added Flashbang, working on glass materials
2 Years Ago
changed molotov cocktail to no longer use the liquid material as it wasn't working with motion blur, and have set up a refraction material to replace it. UV and mesh tweaks, and rebaked out normal map to fix a reflection pixelation bug, removed backfaces mesh
2 Years Ago
updated wooden signs model, textures, lods, gibs, icon, prefab
2 Years Ago
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2 Years Ago
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2 Years Ago
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials
2 Years Ago
changed fish to include swim shader and removed rigged/bone anim fish
2 Years Ago
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2 Years Ago
missing albedo
2 Years Ago
changed up dogtags to use paintable mask to be tintable to any colour, removed old red and blue albedos, added plain variation (but kept metal rough the same so it really does look plain)
2 Years Ago
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