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1,250 Commits over 3,014 Days - 0.02cph!

8 Months Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
8 Months Ago
merge from main
8 Months Ago
medieval large wood box icon
8 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
8 Months Ago
added old critter models/materials for examples and cherry picked to updated main - branching off to critters2
8 Months Ago
fixed slight gaps around wall frame semi circle on swirling wallframe
8 Months Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
8 Months Ago
fixed small uv issue on wood trim on wallframes LOD2s
8 Months Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
8 Months Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
8 Months Ago
fixed bad triangulation on wall_frame_02 collision
8 Months Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
8 Months Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
8 Months Ago
cinematic 4k textures
8 Months Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
8 Months Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
8 Months Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
8 Months Ago
4k textures for lunar wall frames
8 Months Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
8 Months Ago
removed wip files, added game meshes, correct textures
8 Months Ago
part 2
8 Months Ago
lunar new year branch and very wip item setup
9 Months Ago
converted f1 grenade to use specgloss
9 Months Ago
added ao map
9 Months Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
9 Months Ago
removed old unused ice textures now we have the composite texture
10 Months Ago
tweaked ice sculpture IO input rotations, also rendered new icon
10 Months Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
10 Months Ago
tweaked emissive slightly to be less blown out
10 Months Ago
set base emission to off on christmas lights
10 Months Ago
fixed lod1 uv1 for emissive broken
10 Months Ago
set up emissives and diffrent light colours + materials
10 Months Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
10 Months Ago
icon for twitch rivals flag
10 Months Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
10 Months Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
10 Months Ago
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
10 Months Ago
twitch_rivals_flag initial model and prefab setup
10 Months Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
10 Months Ago
better gibs and saved better icon position
10 Months Ago
ice sculpture pedestal gibs first pass
10 Months Ago
mesh collision for ice sculpture pedestal
10 Months Ago
lods and meshlod setup
10 Months Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
10 Months Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
10 Months Ago
new 11 cake and balloons
10 Months Ago
WIP new meat models and materials
10 Months Ago
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11 Months Ago
test deployable setup
12 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented