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1,192 Commits over 2,922 Days - 0.02cph!

11 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
11 Months Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
11 Months Ago
cherry pick from 101558 fish swim shader
11 Months Ago
cherrypick from 101559
11 Months Ago
11 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
11 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
11 Months Ago
tin can alarm cinematic material/textures
11 Months Ago
reduced texture size on tin_can_wire to 256 x 64
11 Months Ago
wire material setup and thickness
11 Months Ago
tincanwire mat and materials (need to work out uvs)
11 Months Ago
deploy model for tin can alarm
11 Months Ago
split off cans with their own pivot
11 Months Ago
tin can alarm art, lods, gibs, art prefab setup
11 Months Ago
merge from sbtoolcupboard branch - added to render scene
11 Months Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
11 Months Ago
merge from main
11 Months Ago
better lod distances for turret cctv and turret base
11 Months Ago
lod distances, lod4 stays longer
11 Months Ago
tweaked emissive indicators so they dont pixelate at range
11 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
11 Months Ago
vm_screen atlassed emissive
11 Months Ago
emissive tweaks. less ring around the indicators
11 Months Ago
updated unique textures
11 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
11 Months Ago
applied brake material colour changing across lods
11 Months Ago
better brake light and tail light colours
11 Months Ago
unbroke the brakes
11 Months Ago
better tail lights especially on lods
11 Months Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
11 Months Ago
positioned rightiside screen and keypad correctly
11 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
12 Months Ago
moved turret bracket to correct position
12 Months Ago
4k cinematic textures and materials
12 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
12 Months Ago
tweaked colour on light mat
12 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
12 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
12 Months Ago
updated handcuffs cinematic to be rigged
12 Months Ago
texturing updates
12 Months Ago
uv2 tweaks for emissive
12 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
12 Months Ago
textures that plastic forgot to commit in 99328
12 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
12 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
12 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
1 Year Ago
set correct texture scale in engine
1 Year Ago
reduced texture sizes
1 Year Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
1 Year Ago
scaled turret to 0.9