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1,561 Commits over 3,287 Days - 0.02cph!

25 Days Ago
merge from attachment_charms
25 Days Ago
merge from attachment_charms
25 Days Ago
merge from main
25 Days Ago
merge from main
26 Days Ago
m92 charm anchor tweaks
26 Days Ago
merge from industrial_dlc
26 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
26 Days Ago
added torch image to industrial dlc sitem
27 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
27 Days Ago
merge from bowless_crossbow
27 Days Ago
bowless crossbow steam icon and steam images of sitem
27 Days Ago
merge from industrial_dlc
27 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
27 Days Ago
naming convention tweaks
27 Days Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
31 Days Ago
merge from main
31 Days Ago
merge from industiral_dlc
31 Days Ago
merge from bowless_crossbow
31 Days Ago
fixed industrial auto turret gibs referencing original auto turret
31 Days Ago
merge from main
31 Days Ago
merge from main
32 Days Ago
set up weapon charms on bowless_crossbow and m16a2
32 Days Ago
merge from main
32 Days Ago
charms meta files
33 Days Ago
merge from main
33 Days Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
33 Days Ago
merge from main
33 Days Ago
fixed auto turret gibs not inherting skinned material
33 Days Ago
merge from main
33 Days Ago
merge from main
33 Days Ago
merge from main
33 Days Ago
merge from industrial_dlc
33 Days Ago
merge from main
37 Days Ago
correct IO positions on industrial auto turret
37 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
37 Days Ago
merge from industrial_dlc
37 Days Ago
added industrial torch to allowed torches on torchholder
37 Days Ago
merge from main
37 Days Ago
merge from main
37 Days Ago
merge from autoturret_workshop
37 Days Ago
fixed incorrect rotation on auto turret cover
38 Days Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
38 Days Ago
tweaked turretmountpoint on bow entities
38 Days Ago
merge from industrial_dlc
38 Days Ago
merge from main
38 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
38 Days Ago
merge from auto_turret_cover_fix including scene2prefabs
38 Days Ago
scene2prefab with auto turret fixes
39 Days Ago
auto_turret missing cover fix, fixed in scene prefabs, fixed workshop issues
39 Days Ago
autoturret updated icon