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1,674 Commits over 3,195 Days - 0.02cph!

20 Days Ago
more charms folder tidy
21 Days Ago
updated steam id on crypt building skin
21 Days Ago
merge from main
21 Days Ago
merge from main
24 Days Ago
updated item definition on bunny suit
24 Days Ago
merge from the deployguide box fix branch
24 Days Ago
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
25 Days Ago
more folder cleanup
25 Days Ago
tidied up charms folde a little, added new sequential steam ids
27 Days Ago
merge from main
27 Days Ago
merge from boxes_dlc
27 Days Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
27 Days Ago
merge from boxes_dlc
27 Days Ago
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
28 Days Ago
merge from main
28 Days Ago
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
28 Days Ago
set conditional models of storage boxes mesh cull to 20 from 50
28 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
28 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
28 Days Ago
merge from boxes_dlc
28 Days Ago
merge from main
31 Days Ago
merge from boxes_dlc
32 Days Ago
merge from boxes_dlc
32 Days Ago
merge from main
32 Days Ago
merge from boxes_dlc
32 Days Ago
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
32 Days Ago
merge from main
34 Days Ago
updated engine.json description for storage box pack
34 Days Ago
merge from boxes_dlc
34 Days Ago
renamed to storage_box_pack dlc
35 Days Ago
merge from boxes_dlc
35 Days Ago
glass_mat too
35 Days Ago
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
35 Days Ago
merge from boxes_dlc
35 Days Ago
turned of SRGB on a number of box textures, mostly metal/rough
35 Days Ago
merge from main
38 Days Ago
merge from boxes_dlc
38 Days Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
39 Days Ago
set component boxes to hidden on f1
39 Days Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
39 Days Ago
renamed component_storage_boxes folder
39 Days Ago
created pack sitem
40 Days Ago
codegen again
41 Days Ago
codegen
42 Days Ago
merge from bbq_uv_fix (made bbq skinnable)
42 Days Ago
merge from main
45 Days Ago
removed world model outline script that didnt work anyway
45 Days Ago
cobalt ball tint mask
45 Days Ago
removed normal map from detail layer on golf balls
45 Days Ago
golf hole super rough textures