1,565 Commits over 3,167 Days - 0.02cph!
moved artist canvas folder to artist_dlc folder
artist canvas set up large vehicle on sockets and ground watch
large vehicle layer on sockets and groundwatch for ornate canvasses
merge from hopper_shader_test
set deploy rotation on frames to 90
toggled rotate on deploy and after deploy on frames
removed large and huge signs from easel capability
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
artist canvas names to put size at the end
scrapframes nowdeploy with lowered shutters that raises up after deploy
named paintable material on reactive target
upressed SKS skinnable texture submissions to 2k from 1k
fixed paintable window collision - thanks elliot.
repositioned paintable window collision
frame painting resolutions based on current frames
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
fixed crazy deploy size on paintable reactive target
added correct collision for window paintable but still cant see paint
fixed SKS skinnable downloadable mesh filepaths
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
disabled off repair on frames
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
frame Y values on shutter again
scrapframe shutter V values
correct Y offset values for shutter frames
set goldframe large slots back to 1
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
merge from main, shader fix
merge from SKS_worldlodsupdate (140946)
set up steam item for artist pack, linked to all items, set up sprays
scrapframe shutter mat tweaks, deleted unused textures
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
hooked up workshop source to sks skinnable
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
SKS skinnable , still need to set up workshop source
added wip LNY26 items, set up skin assets with temporary descriptions and names, based off of existing items, updated manifest and engine.json
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
merge from main - added support for transparency on decal shader
more window paintable work
set lightup frames to use standarddecalwithtwo shader again
tweaked free sockets on goldframe medium and small so they are deployable on space building skin
fixed artist canvas gibs missing material, fixed artist canvas medium not linked to correct paintable, fixed broken deploy guide on ornate medium frame, fixed lods on paintable reactive target all displaying, fixed easel top mesh render warnings, and rendered easel icon
window paintable initial setup , gibs, lods etc