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1,065 Commits over 2,861 Days - 0.02cph!

22 Days Ago
merge from sunkenknife 117496
22 Days Ago
wip patched in DBS
22 Days Ago
merge from jungle_building_skin_merge
22 Days Ago
rebuilt manifest
22 Days Ago
merged from jungle_building_skin
26 Days Ago
shell tests with hide_poncho to give it volume when using skins with transparency
28 Days Ago
merge from workshop_qol #116942 compound bow fixes
28 Days Ago
reverted, should be on a branch
28 Days Ago
merge from workshop_qol #116942 compound bow fixes
28 Days Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
28 Days Ago
29 Days Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
29 Days Ago
merge from 116879 , added taylors pants and hoodie changes
29 Days Ago
added shelf 9959 - hoodie and pants fixes
29 Days Ago
re-assigned arrow renderer on crossbow to work with turrets
29 Days Ago
merge with 116869
29 Days Ago
merge from 116868
29 Days Ago
merge from world_crossbow
29 Days Ago
rebuilt prefab so arrow mesh shows up
29 Days Ago
merge from main
29 Days Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
29 Days Ago
merge from 101733 - weapon_tool_ao_fixes materials
29 Days Ago
merge from 101745 - weapon_tool_ao_fixes
32 Days Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
33 Days Ago
merge from main, will rebuild mannifest
34 Days Ago
merge from main
34 Days Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
34 Days Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
40 Days Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
41 Days Ago
merged from Easter2025 (lets not use this one anymore)
47 Days Ago
added pauls new icons for missing meat icons
49 Days Ago
updated pie icons with lewis's new ones and added the unsued ones too
49 Days Ago
created special CC materials for pies when cooking
50 Days Ago
merge from visual_cooking_conditionls_merge #114724
50 Days Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
50 Days Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
50 Days Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
51 Days Ago
fixed raw fish having incorrect material
51 Days Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
51 Days Ago
manual merge from cookingv2/meat #6 114426
51 Days Ago
manual merge from cookingv2/meat #5 114423
51 Days Ago
manual merge from cookingv2/meat #4 114422
51 Days Ago
manual merge from cookingv2/meat #3 114419
51 Days Ago
manual merge from cookingv2/meat #2
51 Days Ago
manual merge from cookingv2/meat #1
51 Days Ago
reduced all meat textures to be no bigger than 512x512
52 Days Ago
removed placeholder items from craggy
52 Days Ago
updated existing prefabs
52 Days Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
52 Days Ago
missing files