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902 Commits over 2,710 Days - 0.01cph!

4 Months Ago
tin can alarm gibs colliders
4 Months Ago
env_fish correct values on main camera
4 Months Ago
barnacle clumps prefabs
4 Months Ago
added shoals to junkpile_water prefabs
4 Months Ago
merge from seaweedtest
4 Months Ago
fish spawn rate tweaks
4 Months Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
4 Months Ago
removed crustaceans material and replaced all instances of it with barnacles material,
4 Months Ago
missing file save
4 Months Ago
barnacles tiling material
4 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
4 Months Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
4 Months Ago
cherry pick from 101558 fish swim shader
4 Months Ago
cherrypick from 101559
4 Months Ago
4 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
4 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
4 Months Ago
tin can alarm cinematic material/textures
4 Months Ago
reduced texture size on tin_can_wire to 256 x 64
4 Months Ago
wire material setup and thickness
4 Months Ago
tincanwire mat and materials (need to work out uvs)
4 Months Ago
deploy model for tin can alarm
4 Months Ago
split off cans with their own pivot
4 Months Ago
tin can alarm art, lods, gibs, art prefab setup
4 Months Ago
merge from sbtoolcupboard branch - added to render scene
4 Months Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
5 Months Ago
merge from main
5 Months Ago
better lod distances for turret cctv and turret base
5 Months Ago
lod distances, lod4 stays longer
5 Months Ago
tweaked emissive indicators so they dont pixelate at range
5 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
5 Months Ago
vm_screen atlassed emissive
5 Months Ago
emissive tweaks. less ring around the indicators
5 Months Ago
updated unique textures
5 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
5 Months Ago
applied brake material colour changing across lods
5 Months Ago
better brake light and tail light colours
5 Months Ago
unbroke the brakes
5 Months Ago
better tail lights especially on lods
5 Months Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
5 Months Ago
positioned rightiside screen and keypad correctly
5 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
5 Months Ago
moved turret bracket to correct position
5 Months Ago
4k cinematic textures and materials
5 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
5 Months Ago
tweaked colour on light mat
5 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
5 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
5 Months Ago
updated handcuffs cinematic to be rigged
5 Months Ago
texturing updates