1,561 Commits over 3,287 Days - 0.02cph!
merge from attachment_charms
merge from attachment_charms
merge from industrial_dlc
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
added torch image to industrial dlc sitem
industrial decor pack square steam images on sitem (just missing torch)
merge from bowless_crossbow
bowless crossbow steam icon and steam images of sitem
merge from industrial_dlc
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
merge from industiral_dlc
merge from bowless_crossbow
fixed industrial auto turret gibs referencing original auto turret
set up weapon charms on bowless_crossbow and m16a2
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
fixed auto turret gibs not inherting skinned material
merge from industrial_dlc
correct IO positions on industrial auto turret
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
merge from industrial_dlc
added industrial torch to allowed torches on torchholder
merge from autoturret_workshop
fixed incorrect rotation on auto turret cover
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
tweaked turretmountpoint on bow entities
merge from industrial_dlc
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
merge from auto_turret_cover_fix including scene2prefabs
scene2prefab with auto turret fixes
auto_turret missing cover fix, fixed in scene prefabs, fixed workshop issues