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1,707 Commits over 3,256 Days - 0.02cph!

3 Months Ago
moved artist canvas folder to artist_dlc folder
3 Months Ago
artist canvas set up large vehicle on sockets and ground watch
3 Months Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
3 Months Ago
merge from hopper_shader_test
3 Months Ago
cherrypick from 141464
3 Months Ago
set deploy rotation on frames to 90
3 Months Ago
toggled rotate on deploy and after deploy on frames
3 Months Ago
removed large and huge signs from easel capability
3 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
3 Months Ago
artist canvas names to put size at the end
3 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
3 Months Ago
named paintable material on reactive target
3 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
3 Months Ago
fixed paintable window collision - thanks elliot.
3 Months Ago
repositioned paintable window collision
3 Months Ago
frame painting resolutions based on current frames
3 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
3 Months Ago
fixed crazy deploy size on paintable reactive target
3 Months Ago
added correct collision for window paintable but still cant see paint
3 Months Ago
fixed SKS skinnable downloadable mesh filepaths
3 Months Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
4 Months Ago
disabled off repair on frames
4 Months Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
4 Months Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
4 Months Ago
frame Y values on shutter again
4 Months Ago
scrapframe shutter V values
4 Months Ago
correct Y offset values for shutter frames
4 Months Ago
set goldframe large slots back to 1
4 Months Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
4 Months Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
4 Months Ago
merge from main, shader fix
4 Months Ago
merge from SKS_worldlodsupdate (140946)
4 Months Ago
set up steam item for artist pack, linked to all items, set up sprays
4 Months Ago
scrapframe shutter mat tweaks, deleted unused textures
4 Months Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
4 Months Ago
scrapframe xxl gibs
4 Months Ago
hooked up workshop source to sks skinnable
4 Months Ago
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
4 Months Ago
SKS skinnable , still need to set up workshop source
4 Months Ago
merge from main
4 Months Ago
added wip LNY26 items, set up skin assets with temporary descriptions and names, based off of existing items, updated manifest and engine.json
4 Months Ago
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
4 Months Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
4 Months Ago
merge from main - added support for transparency on decal shader
4 Months Ago
more window paintable work
4 Months Ago
set lightup frames to use standarddecalwithtwo shader again
4 Months Ago
tweaked free sockets on goldframe medium and small so they are deployable on space building skin
4 Months Ago
fixed artist canvas gibs missing material, fixed artist canvas medium not linked to correct paintable, fixed broken deploy guide on ornate medium frame, fixed lods on paintable reactive target all displaying, fixed easel top mesh render warnings, and rendered easel icon
4 Months Ago
window paintable initial setup , gibs, lods etc
4 Months Ago
merge from main