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1,042 Commits over 2,830 Days - 0.02cph!

8 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
8 Months Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
8 Months Ago
cherry pick from 101558 fish swim shader
8 Months Ago
cherrypick from 101559
8 Months Ago
8 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
8 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
8 Months Ago
tin can alarm cinematic material/textures
8 Months Ago
reduced texture size on tin_can_wire to 256 x 64
9 Months Ago
wire material setup and thickness
9 Months Ago
tincanwire mat and materials (need to work out uvs)
9 Months Ago
deploy model for tin can alarm
9 Months Ago
split off cans with their own pivot
9 Months Ago
tin can alarm art, lods, gibs, art prefab setup
9 Months Ago
merge from sbtoolcupboard branch - added to render scene
9 Months Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
9 Months Ago
merge from main
9 Months Ago
better lod distances for turret cctv and turret base
9 Months Ago
lod distances, lod4 stays longer
9 Months Ago
tweaked emissive indicators so they dont pixelate at range
9 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
9 Months Ago
vm_screen atlassed emissive
9 Months Ago
emissive tweaks. less ring around the indicators
9 Months Ago
updated unique textures
9 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
9 Months Ago
applied brake material colour changing across lods
9 Months Ago
better brake light and tail light colours
9 Months Ago
unbroke the brakes
9 Months Ago
better tail lights especially on lods
9 Months Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
9 Months Ago
positioned rightiside screen and keypad correctly
9 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
9 Months Ago
moved turret bracket to correct position
9 Months Ago
4k cinematic textures and materials
9 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
9 Months Ago
tweaked colour on light mat
9 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
9 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
9 Months Ago
updated handcuffs cinematic to be rigged
9 Months Ago
texturing updates
9 Months Ago
uv2 tweaks for emissive
9 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
10 Months Ago
textures that plastic forgot to commit in 99328
10 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
10 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
10 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
10 Months Ago
set correct texture scale in engine
10 Months Ago
reduced texture sizes
10 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
10 Months Ago
scaled turret to 0.9