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964 Commits over 2,802 Days - 0.01cph!

6 Months Ago
temp prefab so we can work on the same scene
6 Months Ago
correct texture names
6 Months Ago
removed old underwater plants textures
6 Months Ago
removed unused lights, underwater_plants roughness tweaks
7 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
7 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
7 Months Ago
new mussels tiling material
7 Months Ago
barnacle_tiling_orange variant
7 Months Ago
added underwater mask to crittermovementshader
7 Months Ago
missing textures
7 Months Ago
seaweed clump prefabs
7 Months Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
7 Months Ago
tin can alarm gibs colliders
7 Months Ago
env_fish correct values on main camera
7 Months Ago
barnacle clumps prefabs
7 Months Ago
added shoals to junkpile_water prefabs
7 Months Ago
merge from seaweedtest
7 Months Ago
fish spawn rate tweaks
7 Months Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
7 Months Ago
removed crustaceans material and replaced all instances of it with barnacles material,
7 Months Ago
missing file save
7 Months Ago
barnacles tiling material
7 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
7 Months Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
7 Months Ago
cherry pick from 101558 fish swim shader
7 Months Ago
cherrypick from 101559
7 Months Ago
7 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
7 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
7 Months Ago
tin can alarm cinematic material/textures
7 Months Ago
reduced texture size on tin_can_wire to 256 x 64
7 Months Ago
wire material setup and thickness
7 Months Ago
tincanwire mat and materials (need to work out uvs)
7 Months Ago
deploy model for tin can alarm
7 Months Ago
split off cans with their own pivot
7 Months Ago
tin can alarm art, lods, gibs, art prefab setup
7 Months Ago
merge from sbtoolcupboard branch - added to render scene
7 Months Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
7 Months Ago
merge from main
8 Months Ago
better lod distances for turret cctv and turret base
8 Months Ago
lod distances, lod4 stays longer
8 Months Ago
tweaked emissive indicators so they dont pixelate at range
8 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
8 Months Ago
vm_screen atlassed emissive
8 Months Ago
emissive tweaks. less ring around the indicators
8 Months Ago
updated unique textures
8 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
8 Months Ago
applied brake material colour changing across lods
8 Months Ago
better brake light and tail light colours
8 Months Ago
unbroke the brakes