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1,588 Commits over 3,167 Days - 0.02cph!

37 Days Ago
set goldframe large slots back to 1
37 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
37 Days Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
37 Days Ago
merge from main, shader fix
37 Days Ago
merge from SKS_worldlodsupdate (140946)
38 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
38 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
38 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
38 Days Ago
scrapframe xxl gibs
38 Days Ago
hooked up workshop source to sks skinnable
38 Days Ago
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
38 Days Ago
SKS skinnable , still need to set up workshop source
38 Days Ago
merge from main
38 Days Ago
added wip LNY26 items, set up skin assets with temporary descriptions and names, based off of existing items, updated manifest and engine.json
38 Days Ago
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
39 Days Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
39 Days Ago
merge from main - added support for transparency on decal shader
39 Days Ago
more window paintable work
39 Days Ago
set lightup frames to use standarddecalwithtwo shader again
39 Days Ago
tweaked free sockets on goldframe medium and small so they are deployable on space building skin
39 Days Ago
fixed artist canvas gibs missing material, fixed artist canvas medium not linked to correct paintable, fixed broken deploy guide on ornate medium frame, fixed lods on paintable reactive target all displaying, fixed easel top mesh render warnings, and rendered easel icon
39 Days Ago
window paintable initial setup , gibs, lods etc
40 Days Ago
merge from main
40 Days Ago
mirror 05 model and collision
40 Days Ago
lightu-up frame setup, including xl and xxl sizes, gibs, collision, needs lods
41 Days Ago
ornate frames XL and XXL, tidied up icons, collision, lods, added gibs
41 Days Ago
merge from main
43 Days Ago
paintable reactive target paint setup, set bucket outside to be fully paintable, tweaked resolution, re-set up the special paintable mesh and collision
44 Days Ago
fixed name and description on construction on frameless canvasses, another attempt at setting up sign paintable on reactive target (failed)
44 Days Ago
merge from main
44 Days Ago
temp fix to reactive target, set up like frame so paintable works
45 Days Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
45 Days Ago
set frame textures to 2k
46 Days Ago
merge from main to fix gui issue
46 Days Ago
merge from main
48 Days Ago
codegen
2 Months Ago
merge from spacestation_storepages (new space station building skin video to store ui prefabs)
2 Months Ago
updated space station building skin video added to store prefabs
2 Months Ago
correct assorted giftwrap store icon
2 Months Ago
hooked up correct store icon for assorted giftwrap
2 Months Ago
hooked up new store icons and square images on xmas wallpaper sitems and tested
2 Months Ago
merge from main
2 Months Ago
enabled R/W on LR300 mag model, and turned off GPU instancing on renderer on effect , it now displays when dropped
2 Months Ago
fixed isredirect of on rpg so it now skins back to rocket launcher
2 Months Ago
merge from main
3 Months Ago
set lod distances further to 5% on balloon clumps
3 Months Ago
set repair and pickup to twitch rivals sofa
3 Months Ago
world model outline for candle hat
3 Months Ago
merge from main
3 Months Ago
added space lr-300 store specific icon