1,376 Commits over 3,075 Days - 0.02cph!
deploy guide asset colour and emissive tweaks
retro toolcupboard crate and tool lod distance tweaks
smoothing groups from uv islands on garage door blocks unskinned
garage door unskinned meshes for flavien
merge from filefix, fixed the erroneously commited files (ground plants etc)
fixed erroneously committed files
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
set up hmlmg to be skinnable
merge from main #2 missing file
bed skinnable asset setup - need to test workshop
halloween bats and muertos wallpaper icons
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
emissive tweaks to dia de los muertos
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
placeholder halloween wallpaper skin assets
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
enabled shadows on sleeping bag model
set fabric and leather beanbags to give same recycle output as chair
changed leather beanbag pickup from fabric to leather
updated exhibit decor pack steam icon
moved volumes in a little on wall mountable spotlight so it deploys to all building tiers
tweaked lod distances on clothing mannequin to cull sooner
fluorescent wall light no longer a skin of the ceiling light
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
merge from decor_lighting_dlc
better fluorescent light icons
exhibit decor wallpapers setup, icons etc
replaced wallpaper tool icon wot i accidently overwrote whoops
set up wallpapers for exhibit decor dlc - still need to do icons
positioned lock empty in wall cabinet
moved mannequin body part prefabs to their own folder so theyre easier to find
tweaks to torso and hand so there's less clipping on some clothing items
pulled mannequin's wooden leg down so it's same height as the foot
added updated icons for fairy lights and string bulb lights
enabled read/write on spotlight gibs
added collision mesh for beanbag chairs
clothing_mannequin platform, guidemesh updated and icon updated
clothing mannequin corpse setup