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902 Commits over 2,710 Days - 0.01cph!

5 Months Ago
uv2 tweaks for emissive
5 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
5 Months Ago
textures that plastic forgot to commit in 99328
5 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
5 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
5 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
5 Months Ago
set correct texture scale in engine
5 Months Ago
reduced texture sizes
5 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
5 Months Ago
scaled turret to 0.9
5 Months Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
5 Months Ago
wip textures
6 Months Ago
vendor truck wip model and basic materials
7 Months Ago
added missing skin models and cleaned up scene, sorted alphabetically
7 Months Ago
roadsign gloves
7 Months Ago
lr300 in hierarchy
7 Months Ago
added pickaxe to ref models and to scene
7 Months Ago
split up smg to material id parts
7 Months Ago
set up materials on junkernaught ar
7 Months Ago
holosight about 15% thicker and a bit more rounded
7 Months Ago
handcuffs wm vm and material
7 Months Ago
added toolgun to render scene
7 Months Ago
updated mask texture
7 Months Ago
split off higher res ammunition from media branch and added to individual ammunition folders
7 Months Ago
viewmodel thin attachment
7 Months Ago
all wooden posts in gibs
7 Months Ago
gibs model for wood barricade
7 Months Ago
added chippy box
7 Months Ago
scaled down heads a lot, started on some lighting presets
7 Months Ago
meta files
7 Months Ago
merge from main
7 Months Ago
double cover model and wip prefab
7 Months Ago
set up pants material and set hoodie textures to uncompressed
7 Months Ago
set up hoodie material with correct colors referencing the manifest
7 Months Ago
renamed weapons with multiple material id so part name corresponds with material
7 Months Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
7 Months Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
7 Months Ago
added gibs for hunting trophy large, small and fishing
7 Months Ago
fixed black line at top of hobobarrel icon
7 Months Ago
merge from 95921
7 Months Ago
merge from #95921 main
7 Months Ago
merge from branch
7 Months Ago
merge from main
8 Months Ago
fixed broken mannequin materials
8 Months Ago
plastic commit spam
8 Months Ago
merge from main
8 Months Ago
atlassed crate materials / models
8 Months Ago
tweaked albedo for better lod popping
8 Months Ago
updated collision to fit the model
8 Months Ago
removed erroneous screen mesh, set cctv desk to world layer