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1,065 Commits over 2,861 Days - 0.02cph!

52 Days Ago
added meshes and materials for all new meat items, sss profiles
2 Months Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
2 Months Ago
close 150 and 300 anims
2 Months Ago
drawbridge wip anims and set up controller/avatar
2 Months Ago
wip drawbridge greybox and anims
2 Months Ago
added parallax plane to break stuff even more
2 Months Ago
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2 Months Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
2 Months Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
2 Months Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
2 Months Ago
better prop render camera angles - need second go after i pull a shelf
2 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
2 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
2 Months Ago
merged from hackweek/meat - starting to set up new meat models
2 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
3 Months Ago
merge from medieval assault rifle refraction branch
3 Months Ago
item description changes to add medieval to item description
3 Months Ago
cinematic 4k textures for medieval large wood box
3 Months Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
3 Months Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
3 Months Ago
merge from main
3 Months Ago
medieval large wood box icon
3 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
3 Months Ago
added old critter models/materials for examples and cherry picked to updated main - branching off to critters2
3 Months Ago
fixed slight gaps around wall frame semi circle on swirling wallframe
3 Months Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
3 Months Ago
fixed small uv issue on wood trim on wallframes LOD2s
3 Months Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
3 Months Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
3 Months Ago
fixed bad triangulation on wall_frame_02 collision
3 Months Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
3 Months Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
3 Months Ago
cinematic 4k textures
3 Months Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
3 Months Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
3 Months Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
3 Months Ago
4k textures for lunar wall frames
3 Months Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
3 Months Ago
part 2
3 Months Ago
removed wip files, added game meshes, correct textures
3 Months Ago
lunar new year branch and very wip item setup
4 Months Ago
added ao map
4 Months Ago
converted f1 grenade to use specgloss
4 Months Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
4 Months Ago
removed old unused ice textures now we have the composite texture
4 Months Ago
tweaked ice sculpture IO input rotations, also rendered new icon
4 Months Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
4 Months Ago
tweaked emissive slightly to be less blown out
4 Months Ago
set base emission to off on christmas lights
5 Months Ago
fixed lod1 uv1 for emissive broken