902 Commits over 2,710 Days - 0.01cph!
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
textures that plastic forgot to commit in
99328
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
set correct texture scale in engine
shadowed window mesh for interior of barred window, positioned turrets correctly
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
vendor truck wip model and basic materials
added missing skin models and cleaned up scene, sorted alphabetically
added pickaxe to ref models and to scene
split up smg to material id parts
set up materials on junkernaught ar
holosight about 15% thicker and a bit more rounded
thumb_up
33
thumb_down
84
handcuffs wm vm and material
added toolgun to render scene
split off higher res ammunition from media branch and added to individual ammunition folders
viewmodel thin attachment
gibs model for wood barricade
scaled down heads a lot, started on some lighting presets
double cover model and wip prefab
set up pants material and set hoodie textures to uncompressed
set up hoodie material with correct colors referencing the manifest
renamed weapons with multiple material id so part name corresponds with material
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
added gibs for hunting trophy large, small and fishing
fixed black line at top of hobobarrel icon
fixed broken mannequin materials
atlassed crate materials / models
tweaked albedo for better lod popping
updated collision to fit the model
removed erroneous screen mesh, set cctv desk to world layer