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1,178 Commits over 2,891 Days - 0.02cph!

45 Days Ago
re-linked up steamitem to beats chest gesture
45 Days Ago
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
45 Days Ago
rebuilt manifest just incase
45 Days Ago
fixed gloves clipping with clothing
45 Days Ago
merge from cocoknight_armour gloves conditionals
45 Days Ago
fixed missing hands on cocoknight gloves
45 Days Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
45 Days Ago
merge from wood armour gloves
45 Days Ago
turned srgb off cocoknight ao
45 Days Ago
merge from cocoknight branch
45 Days Ago
added floor half shelves and shallow wall shelf prefab placeholders
45 Days Ago
created wip prefabs and steam items for wallpapers and sprays
45 Days Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
51 Days Ago
merge from workshop_qol
51 Days Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
51 Days Ago
merge from jungle_update
52 Days Ago
shelf and storage tests
53 Days Ago
more test shelving, wall and floor
54 Days Ago
half_height shelf test setup
54 Days Ago
merge from half_height_storage_test
54 Days Ago
half-height shelves to be merged to correct branch
54 Days Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
54 Days Ago
balanced specular boost on rustige eggs across the board
54 Days Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
55 Days Ago
Merge from vertical_storage_test
58 Days Ago
merge from jungle_update
58 Days Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
59 Days Ago
test wall and floor papers
60 Days Ago
merge from obsidianknife_setup
60 Days Ago
merge from jungle_update
60 Days Ago
fixed mesh in projectile
60 Days Ago
obsidian bone knife prefab setup and skin setup
60 Days Ago
Let's try that again, merge from obisidian knife
60 Days Ago
merge from obisianknife
2 Months Ago
turned specular glare value down from 1.75 to 1.25
2 Months Ago
merge from main
2 Months Ago
set locker max texture size in workshop to 2048 up from 1024
2 Months Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
2 Months Ago
merge from largewoodbox_transparency
2 Months Ago
merge from woodenbox_uvs
2 Months Ago
merge from lr300_dustcover_fix
2 Months Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
2 Months Ago
fixed wrong material on dbs main body and checked skins are correct
2 Months Ago
merge from dbs_3p_sights
2 Months Ago
merge from main
2 Months Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
2 Months Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
2 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
2 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
2 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances